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Shaketime

Posted: 08-12-2003 18:22
by DavidM
I want to add a sound for the shaketime.
The shaketime is the time in which your shot will be "shaken" after you got hit by an enemy. It should be 0.9 secs long. I have no idea about the style, its a difficult thing, but I think people shall be able to hear it. It's not good idea to hide it.
So if you got something please send it to davidm@planetunreal.com

Posted: 08-12-2003 18:27
by Bazzi
LAME

Posted: 08-12-2003 18:45
by -plær-
no more silly sounds please.
it's bad enough coping with the tetris noises.

Posted: 08-12-2003 18:49
by XiLLeRaToR
say NO to this new sound:)
the whole point of being hit is to make you shake so that you might just miss, if you incorporate this then you would really need to make the defenders reload time quicker than the time it takes for the shake to wear off, or its just once again another advantage for attackers

Posted: 08-12-2003 18:57
by Onge
I don't think this sound is needed. Save your time and move on to another aspect you want to tweak.

Posted: 08-12-2003 19:11
by NitrousOxide
XiLLeRaToR wrote: say NO to this new sound:)
NO :p

Posted: 08-12-2003 19:37
by Axl
are all these new sounds your adding because you want to port it over to the gameboy ? :s

Posted: 08-12-2003 19:39
by Sequa
XiLLeRaToR wrote: say NO to this new sound:)

NO! :)

Posted: 08-12-2003 19:41
by Axl
oh btw
XiLLeRaToR wrote: say NO to this new sound:)



NO!

Posted: 08-12-2003 19:42
by Inphidel
you guys crack me up.. you know the sound doenst hafta be a gameboy noise. it could just be like an air release sound you sorta here like a little hiss till the shake is gone.. that wouldn't be so bad...

Posted: 08-12-2003 19:42
by Maegrim
no?
/me moves along with the flow

Posted: 08-12-2003 20:04
by DavidM
and i still do it!
yes!

Posted: 08-12-2003 20:18
by DiStUrbeD
then why ask what we think?

Posted: 08-12-2003 20:19
by DavidM
i didnt ask what you think about it :)

Posted: 08-12-2003 20:30
by Imo
good idea.