Shaketime

Everything about Death Ball.

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DavidM
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Shaketime

Post by DavidM »

I want to add a sound for the shaketime.
The shaketime is the time in which your shot will be "shaken" after you got hit by an enemy. It should be 0.9 secs long. I have no idea about the style, its a difficult thing, but I think people shall be able to hear it. It's not good idea to hide it.
So if you got something please send it to davidm@planetunreal.com
Bazzi
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Post by Bazzi »

LAME
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-plær-
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Post by -plær- »

no more silly sounds please.
it's bad enough coping with the tetris noises.
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XiLLeRaToR
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Post by XiLLeRaToR »

say NO to this new sound:)
the whole point of being hit is to make you shake so that you might just miss, if you incorporate this then you would really need to make the defenders reload time quicker than the time it takes for the shake to wear off, or its just once again another advantage for attackers
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Onge
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Post by Onge »

I don't think this sound is needed. Save your time and move on to another aspect you want to tweak.
NitrousOxide
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Post by NitrousOxide »

XiLLeRaToR wrote: say NO to this new sound:)
NO :p
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Axl
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Post by Axl »

are all these new sounds your adding because you want to port it over to the gameboy ? :s
Sequa
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Post by Sequa »

XiLLeRaToR wrote: say NO to this new sound:)

NO! :)
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Axl
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Post by Axl »

oh btw
XiLLeRaToR wrote: say NO to this new sound:)



NO!
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Inphidel
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Post by Inphidel »

you guys crack me up.. you know the sound doenst hafta be a gameboy noise. it could just be like an air release sound you sorta here like a little hiss till the shake is gone.. that wouldn't be so bad...
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Maegrim
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Post by Maegrim »

no?
/me moves along with the flow
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DavidM
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Post by DavidM »

and i still do it!
yes!
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DiStUrbeD
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Post by DiStUrbeD »

then why ask what we think?
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DavidM
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Post by DavidM »

i didnt ask what you think about it :)
Imo
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Post by Imo »

good idea.
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