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<3 matt is the deathball coding legend

Posted: 30-04-2005 02:02
by beefsack
http://www.deathball.net/index.php?cat=Mpratt

nuff said

who says we get a pr team together to spam every unreal news site for coders :ban: http://www.unrealannihilation.com spammed and waited and spammed and waited for like a year for coders, and all of a sudden they got 5 and the mod is progressing like crazy <3 gogo deathball, sif they can be better than matt though <3

Posted: 30-04-2005 14:30
by The_One
He deserves our worship for sure. Since when has commenting on the logs been disabled btw?

Posted: 30-04-2005 14:43
by speedy
The_One wrote: He deserves our worship for sure. Since when has commenting on the logs been disabled btw?
when they were being spammed by advertising bots

Posted: 30-04-2005 14:44
by The_One
Oh yeah, I remember about that. Such a shame though.

Posted: 30-04-2005 15:49
by Imaginos
I have been lurking like mad waiting for this. I really want to finish the stats logging to integrate it into the next build or incorporate it as a mutator so it can be used with the current build.

Posted: 30-04-2005 17:30
by Weisso
good luck tbh. the unreal community is low on programmers anymore since HL2 and Doom 3 came out and even more so since the MSU ended. there's just no incentive for a lot of people to join projects running on UE2 unfortunately.
i've tried the spamming for UD and it hardly worked, outside of a couple small item coders, certainly nothing that would help in the long run. if you guys can find any sort of a team of people to finish up a new DB version i'd be impressed :P

-Weiss

Posted: 30-04-2005 18:29
by beefsack
omg do a coder collaboration between mods :p

Posted: 01-05-2005 00:35
by Messy
Yay \o/

Posted: 01-05-2005 15:36
by mpratt
Hi guys. I got a nice update from Humbleone, on the status of things. Guess I will could try to see if I can not clean up the 2.4 code. It really was quite far advanced.

Lot of new stuff. I think I can get the network play smoothed out.

Either that or start fresh from the 2.3 code base. Think Id rather try to fix up the 2.4, since it had a lot of good things added to it.

Posted: 01-05-2005 15:58
by beefsack
yeah if you can get the karma ball going with proper replication that would be an insane boost to the game i reckon, its awesome to see you still keen man

are you talking about staying under the direct supervision of davidm? he still seems a bit detached from db at the moment...

Posted: 02-05-2005 12:46
by Sixty
I hope that "a bit" has sarcasm tags ;).

Posted: 02-05-2005 16:15
by Messy
[sarcasm] doesn't show up properly in your browser sixty?

Posted: 02-05-2005 16:29
by Inphidel
ahh, if we get 2.4 out, I would run laps around my apt building in excitment. DB really needs a kick in its butt to spice things up.

while we're on the subject. ahem, old models mutator anyone? :>

Posted: 02-05-2005 18:16
by beefsack
i thought someone new was doing a bit of work on models? anyway im a vote for old models i want my asp back T_T but if theres a chance this will be the last shot at db for a while the old models would be so much better than living with everyone looking the same...i was always keen on getting new models in but i reckon thats aiming way to high looking at the team at the moment

Posted: 03-05-2005 08:49
by `Ghost`
Inphidel wrote: while we're on the subject. ahem, old models mutator anyone? :>


yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
ooooohhhhh ys yes yes yes yes yes !!!!! ::Pfffff::