who says we get a pr team together to spam every unreal news site for coders http://www.unrealannihilation.com spammed and waited and spammed and waited for like a year for coders, and all of a sudden they got 5 and the mod is progressing like crazy <3 gogo deathball, sif they can be better than matt though <3
I have been lurking like mad waiting for this. I really want to finish the stats logging to integrate it into the next build or incorporate it as a mutator so it can be used with the current build.
good luck tbh. the unreal community is low on programmers anymore since HL2 and Doom 3 came out and even more so since the MSU ended. there's just no incentive for a lot of people to join projects running on UE2 unfortunately.
i've tried the spamming for UD and it hardly worked, outside of a couple small item coders, certainly nothing that would help in the long run. if you guys can find any sort of a team of people to finish up a new DB version i'd be impressed
Hi guys. I got a nice update from Humbleone, on the status of things. Guess I will could try to see if I can not clean up the 2.4 code. It really was quite far advanced.
Lot of new stuff. I think I can get the network play smoothed out.
Either that or start fresh from the 2.3 code base. Think Id rather try to fix up the 2.4, since it had a lot of good things added to it.
yeah if you can get the karma ball going with proper replication that would be an insane boost to the game i reckon, its awesome to see you still keen man
are you talking about staying under the direct supervision of davidm? he still seems a bit detached from db at the moment...
i thought someone new was doing a bit of work on models? anyway im a vote for old models i want my asp back T_T but if theres a chance this will be the last shot at db for a while the old models would be so much better than living with everyone looking the same...i was always keen on getting new models in but i reckon thats aiming way to high looking at the team at the moment