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half life 2
Posted: 30-12-2004 12:49
by beefsack
ok im sorry please dont flame me <3 i love ut2004 <3 <3 just a bit suprised nobody has brought up the idea of porting to hl2 (that i know of) either by the team vortex team or by someone else. i actually know someone who wants to port it but i told him its not right unless you get permission from team vortex...and i dont want to start a flame war, but what do people think? simple poll
personally id prefer just to stay ut2004 but i know so many people who uninstalled it for hl2 -_-
Posted: 30-12-2004 13:24
by Onge
DB is an UT2K4 mod - I see no reason whatsoever to port it across to HL2...
Posted: 30-12-2004 13:57
by beefsack
im thinking playerbase, but i wanna see if people can come up with anything else
Posted: 30-12-2004 14:01
by R3L!K
i'd guess DB would have a bigger potential audience on HL2, but seeing as my PC runs like a pile of steaming monkey turd, I'd prefer it stayed on ut2004 too.
Posted: 30-12-2004 15:14
by METAFrank
i dont think starting again from scratch is what Team Vortex has in mind right now. its not just a copy and paste - it is a whole new engine and DavidM and the others are used to the UT engine(s)
Posted: 30-12-2004 16:03
by beefsack
yeah thats why i made the comment of another team, but i doubt that would go down well :p personally im dreaming of db on the next unreal engine
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but that undoubtedly would be a complete redo too
Posted: 30-12-2004 16:33
by DavidM
porting = redoing
keep that in mind
and their engine has nothing that we don't have now.
Posted: 30-12-2004 16:58
by Rens2Sea
Awsome physics perhaps?
Posted: 30-12-2004 17:03
by Cenotaph
Well, there some advantages in porting to HL2.
But it takes everything to be done from scratch, and that would be somewhat a worthless effort, tbh.
Posted: 30-12-2004 17:12
by DavidM
HL2 has nowhere a superior physic engine. And our's pwn now!
He just have a ball physic anyway.
i'm out
Posted: 30-12-2004 17:17
by beefsack
haha should make DB for CS Source with the CS models and weapon meshes, that might get a few players
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Posted: 30-12-2004 17:52
by fro
from a semi-mapping pov, i much prefer ued to hammer, especially when dealing with custom stuff. ued is so much more intuative and hammer is a little whiney bitch who makes my evenings a misery.
but from what i read into the sdk stuff (and my pisspoor uscript coding), extensions to the current hl2 stuff is easier, but adding new things looks a lot harder. but im not a proper coder so what do i know?
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Posted: 30-12-2004 18:26
by mpratt
HL2 has nowhere a superior physic engine. And our's pwn now!
I disagree HL2 does at least an equal physics system.
Posted: 30-12-2004 18:27
by DavidM
yup... equal != superior
so you should agree
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Posted: 30-12-2004 18:32
by Catalyst88
Physics alone doth not a good game make.