half life 2

Everything about Death Ball.

Moderators: Jay2k1, DavidM, The_One

half life 2 port?

yes
10
37%
no
17
63%
 
Total votes: 27

beefsack
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half life 2

Post by beefsack »

ok im sorry please dont flame me <3 i love ut2004 <3 <3 just a bit suprised nobody has brought up the idea of porting to hl2 (that i know of) either by the team vortex team or by someone else. i actually know someone who wants to port it but i told him its not right unless you get permission from team vortex...and i dont want to start a flame war, but what do people think? simple poll

personally id prefer just to stay ut2004 but i know so many people who uninstalled it for hl2 -_-
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Onge
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Post by Onge »

DB is an UT2K4 mod - I see no reason whatsoever to port it across to HL2...
beefsack
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Post by beefsack »

im thinking playerbase, but i wanna see if people can come up with anything else
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R3L!K
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Post by R3L!K »

i'd guess DB would have a bigger potential audience on HL2, but seeing as my PC runs like a pile of steaming monkey turd, I'd prefer it stayed on ut2004 too.
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METAFrank
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Post by METAFrank »

i dont think starting again from scratch is what Team Vortex has in mind right now. its not just a copy and paste - it is a whole new engine and DavidM and the others are used to the UT engine(s)
beefsack
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Post by beefsack »

yeah thats why i made the comment of another team, but i doubt that would go down well :p personally im dreaming of db on the next unreal engine :D but that undoubtedly would be a complete redo too
Last edited by beefsack on 30-12-2004 16:06, edited 1 time in total.
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DavidM
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Post by DavidM »

porting = redoing
keep that in mind
and their engine has nothing that we don't have now.
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Rens2Sea
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Post by Rens2Sea »

Awsome physics perhaps?
Cenotaph
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Post by Cenotaph »

Well, there some advantages in porting to HL2.

But it takes everything to be done from scratch, and that would be somewhat a worthless effort, tbh.
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DavidM
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Post by DavidM »

HL2 has nowhere a superior physic engine. And our's pwn now!
He just have a ball physic anyway.

i'm out
beefsack
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Post by beefsack »

haha should make DB for CS Source with the CS models and weapon meshes, that might get a few players ;)
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fro
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Post by fro »

from a semi-mapping pov, i much prefer ued to hammer, especially when dealing with custom stuff. ued is so much more intuative and hammer is a little whiney bitch who makes my evenings a misery.

but from what i read into the sdk stuff (and my pisspoor uscript coding), extensions to the current hl2 stuff is easier, but adding new things looks a lot harder. but im not a proper coder so what do i know? :D
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mpratt
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Post by mpratt »

HL2 has nowhere a superior physic engine. And our's pwn now!


I disagree HL2 does at least an equal physics system.
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DavidM
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Post by DavidM »

yup... equal != superior

so you should agree :)
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Catalyst88
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Post by Catalyst88 »

Physics alone doth not a good game make.
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