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Game Mode Ideas

Posted: 07-07-2004 15:30
by Inphidel
Here are a few idea I think would spice things up for more -pub- fun style games. I can't code, so if anyone wants to make a Mutator or whatever, please do! :)

Non-Stop Mode: Ball respawns at goal, no celebrations, no respawning back on d, game continues where it left off. creating a heckteck but I think it would be fun game.

Tug of War: when a team scores it adds 1 to their team and subtracts one from the other. (woud be best with a score limit of 5 or 10)

Bomb Ball: You have three seconds to shoot or pass the ball, or you explode, dropflagging the ball.

Posted: 07-07-2004 15:44
by DavidM
1. ehm, respawns at goal? at which goal? when? what happens to killed players?

2. ehm, i guess not, there is no motivation to play for a certain team if you swap all th e time

3. yeah, can be fun for a change

Posted: 07-07-2004 15:57
by Progman
DavidM, u missunderstood at point 2 ;)

He mean to add 1 "Point", not "Player", to the team, so there is always 0 Points, if u add them both together. Like:

Game starts:

0:0 -> team score
1:-1 -> again
2:-2 -> other team score
1:-1 -> but the other is better...
2:-2 -> its realy good
3:-3

and so on. Like in Mircomachines: if u lose one round, the other guy get the point.

But i dont understand the "non-stop" mode, or maybe doesn't understand it complete...

Posted: 07-07-2004 16:02
by Inphidel
haha i mean the ball respawns at the respawn. like it was shot outa field. cept there is a goal. players stay where they are. so they gotta run back to the ball spawn to get the ball. thus you really need defense or a hanger will have a free chance at the ball. or atleast want a midfielder.

i meant respawn when a goal happens :) mb

Posted: 07-07-2004 16:12
by Achilles
I like point 3 anti-ego :)

Posted: 07-07-2004 16:16
by Messy
All 3 are worth trying, I like that last one best (fits DB best :) lots of passing, better than the failed impede ballcarrier thing ;))

Posted: 07-07-2004 16:27
by Panda
Very much like all three of those ideas, well done Inphidel.

Wouldn't be too difficult for a coder to implement would they?

Only problem I can see with this is the possibility that it could split up the community if for instance half the people want to play tug of war mode while the rest of the community remain dedicated to the normal mode...

Posted: 07-07-2004 16:31
by Messy
Nah I guess it'd just be a pub-only thing.

It'd be like Gibball (but less popular obviously) or something: Played occasionally.

Normal Deathball will always be the main attraction.

Posted: 07-07-2004 16:43
by Inphidel
well with UnrealVote or whatnot that imagnos uses on BUD its very easy to vote diffferent modes. just keep a server to default normal DB when it resets or whatnot.

Posted: 07-07-2004 16:50
by Inphidel
oh yeah and tug of war I didn't mean trading players. just like this


Red team - Blue team
0 / 0
Red team scores
1 / -1
Red team scores
2 / -2
Blue team scores
1 / -1
Blue team scores
0 / 0
Blue team scores
-1 / 1

Essentially you need to score goals in a row to win. before time runs out or whoever has the most will win. so with a score limit of like 5 or 10 would actually be very hard to win cuz your talking scoring 5 or 10 times in a row not allowing the other team a goal.

Posted: 07-07-2004 17:39
by Imaginos
I'm still holding out for my beloved Gibball, but that sortof "hot-potato" style suggestion sounds interesting too..

Posted: 08-07-2004 00:33
by DavidM
"He mean to add 1 "Point", not "Player", to the team, so there is always 0 Points, if u add them both together"

ya ok, then its pointless.....most useless mod ever :)

Posted: 08-07-2004 01:01
by R3L!K
so basically it just means a goal is worth 2 points rather than 1.

'pointless'

option 3 is ok. may just promote more self volleying tho

Posted: 08-07-2004 05:16
by beefsack
i think all the options are interesting ideas but might take a bit more refining :p

Non-Stop Mode: interesting idea, would make for a crazy spam match. only real problem would be people camping at the bomb spawn and volleying at the goal :p it would be mad if right after it respawns in the center a toned down redeemer explosion happens too so people who are too close get gibbed and its a race to the ball. that sounds pretty interesting actually, it would make a fun mutator for the proper game :p

Tug-of-War: it wouldnt work as it is but it sounds cool. maybe have it so the tug of war score is different from the actual score, so you score a point when the opposing team reaches 0. would need for each team to start on a score of 2 or 3 for the tug of war, i think that could be fun

bomb ball sounds cool by itself

gg to anyone who read this far :p

Posted: 08-07-2004 14:27
by Inphidel
bombball might need 5 seconds instead of 3, cuz charging time.


tug of war could work. but it'd be best to rid of points all togeather and create a scoreboard like this


Match Starts At Middle
Blue []---+---+---+---+---[O]---+---+---+---+---[] Red
Red Scores
Blue []---+---+---+---+---[+]---O---+---+---+---[] Red
Red Scores
Blue []---+---+---+---+---[+]---+---O---+---+---[] Red
Blue Scores
Blue []---+---+---+---+---[+]---O---+---+---+---[] Red
Blue Scores
Blue []---+---+---+---+---[O]---+---+---+---+---[] Red
Blue Scores
Blue []---+---+---+---O---[+]---+---+---+---+---[] Red
Blue Scores
Blue []---+---+---O---+---[+]---+---+---+---+---[] Red
Blue Scores
Blue []---+---O---+---+---[+]---+---+---+---+---[] Red
Blues Scores
Blue []---O---+---+---+---[+]---+---+---+---+---[] Red
Blue Scores
Blue [O]---+---+---+---+---[+]---+---+---+---+---[] Red

Blue Is Winner