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Posted: 31-08-2004 21:45
by =(ACE)=Nolan
hi all,

is it a bug or a feature that the radar on smallcube is so small,
cause as defender its my main orientation point and i can hardly see anything on it.

Posted: 31-08-2004 21:51
by DavidM
remove the health and names :)

its just map size, thats perfect, otherwise you cant guess distances on it because it would be different on every map

use the middle radar too, helps a lot, always same size

Posted: 31-08-2004 21:51
by Shev.npu
its been like that for a while,.. and is quite annoying

Posted: 31-08-2004 23:35
by =(ACE)=Nolan
@DavidM

it is different on every custom map and they are better to see.

the middle radar is not quite the point where i look at when i´m playing, cause the next wall would be mine...*tock* :D

the names and health on the right radar are very vital to me, so i will never turn them off....defender stuff :)

not an offence, why do u made the radar customizable, if the best view would be turned every thing off???

as defender i need one big and detailed radar, no matter how small the map is.

Nolan

Posted: 01-09-2004 00:34
by priior
im not a fan of the miniature radar either..

do we really need to know how big the map is when looking at the lower radar?

i care more about the relationship of the positions of players..

Posted: 01-09-2004 00:37
by DavidM
you need it to play longer passes and to guess distances between people. hence it will be the same on all maps

Posted: 01-09-2004 00:49
by Diab
basicly davidm is saying the smaller the map the smaller the "map".. c.c

so scale is always the same for distance reasons.

Posted: 01-09-2004 02:01
by Esorcismo
Wow, actually feel like we got somewhere... very impressed DavidM, I take back what I said earlier! Looks like this will be a good release, as for the 100 point downplay in self-volley speed... I'm not sure going from 1400 to 1300 had much affect (tested both settings) but certainly raising from 1000 was a great idea, other than that... I think this is a brilliant release, good work TV putting out a good bugfix release. Too bad this one can't go to UT2004 EE

Posted: 01-09-2004 10:37
by =(ACE)=Nolan
@diab

i understood what the intention is, but as defender it will get alot harder to do my job if the radar for example on smallcube stays this small.

yesterday i ran around like a mad cow,
not knowing where i was, where i am and where i will be going.

so isnt it possible to make the radar size client side configurateable.

for example:
the mapper enters the correct map size coords in the radar actor (might be more than 4096).

and the user checks a bool in his config which on one side uses the original value and on the other the proportional values.

Posted: 01-09-2004 10:54
by Shev.npu
small radar so we know when to boost n shit, but please can we have an option to have it bigger... i hate it!

look at wastelands.. its a small map with big radar... perfect. hint hint

Posted: 01-09-2004 11:54
by Large Potato
Can we get the keeper box back on legofan (oops i mean blocko) for the next release please

Posted: 01-09-2004 14:05
by f1end
can we just remove the wall from the middle of blocko pls...or just accidently leave it out of the next release...

oh, and bring back sediment!!!!

Posted: 01-09-2004 17:13
by Valewalker
the link ( http://www.deathball.net/files/deathball21cudpate.zip )
don't works
i think its because my router :(
maybe a other way to get this patch?

Posted: 01-09-2004 17:24
by DavidM
seen the big "copy and paste" text maybe?

it works perfectly (even with my router)

Posted: 01-09-2004 17:27
by Valewalker
ah it works ^^ thx