2.1c release

Everything about Death Ball.

Moderators: Jay2k1, DavidM, The_One

User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

2.1c release

Post by DavidM »

Deathball 2.1c
(patch from 2.1 to 2.1c)
http://www.deathball.net/files/deathball21cudpate.zip (1,9mb)
(just unzip it into /ut2004/)

Fixes:
-Replay cam change working offline
-Fixed hammer locking up in rare situations (report if it happens and also tell what you did to get it)
-added community-bots (names similar to community members, and they talk similar stuff in game, 150+ bots so far)
-You can now longer spam more than one line of text (not in teamsay either), so no more intentional lagging the server
-Attachments stay on model after dying
-General bot improvements
-Fixed remaining Crowd sound volume problems
-Fixed Spawning in wrong place problem (should also fix the UT2004 model problem, report if it's still there)
//-Keeper weapon glowing
-Fixed Listen Server dude being invisible on maps with screen (Cube and Bowl)
-Remove log spam

2.1b to 2.1c
-Rapid fire spam was 0.5s by accident, its 0.05 now as intended. :) So teamsay "boost spam" should work again.
-Fixed "." at beginning from username crashing server (.:aov:. players can join with normal name again :D)
-Removed keeper weapon glowing in First person view
-Post sounds work again online
-Increased self volley power from 1000 to 1300 (last version it accidentally was 1000 instead of 1200; + 1000 to make some people a little happier :D)
Post problems (no feature suggestions or ideas) in here.
Last edited by DavidM on 02-09-2004 00:30, edited 1 time in total.
User avatar
Imaginos
Posts: 885
Joined: 17-03-2003 18:06
Contact:

Post by Imaginos »

BuD 2.1c Server is up
User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM »

DBL1: 62.212.75.140:7200 is up too
User avatar
{UFO}Viper
Member
Posts: 56
Joined: 26-07-2003 09:32

Post by {UFO}Viper »

Just curious what was the self volley at in 2.0?
User avatar
Twigstir
Posts: 756
Joined: 05-04-2003 21:19
Contact:

Post by Twigstir »

1400

1500 in 1.9 - I believe
User avatar
{UFO}Viper
Member
Posts: 56
Joined: 26-07-2003 09:32

Post by {UFO}Viper »

I see. Well hopefully 1300 works ok, 1200 was just way too slow; volleys from the edge of the penalty box would take 1.0+ seconds to get to the goal.....

2.0 just felt right but I guess some people just couldn't handle it....
User avatar
CorDawg
Banned
Posts: 454
Joined: 25-03-2003 02:35

Post by CorDawg »

it wasnt 1200 in 2.1 it was 1000 cause of an error
User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM »

we added something right now that dissables selfvolleypower when VO is on, so you got full power there
User avatar
R3L!K
Posts: 1274
Joined: 09-03-2003 01:03

Post by R3L!K »

sounds near perfect then... can't wait to try it...

who knows? could we see this community united in joy for once?

*gets hit by a flying pig*
Cenotaph
Senior Member
Posts: 1313
Joined: 24-03-2003 23:58

Post by Cenotaph »

R3L!K wrote: could we see this community united in joy for once?


hmm, that doesnt sound like DB to me :D
User avatar
Diab
Posts: 513
Joined: 05-05-2003 00:19

Post by Diab »

DavidM wrote: we added something right now that dissables selfvolleypower when VO is on, so you got full power there


gg
User avatar
SBS|DarkReaper
Posts: 27
Joined: 29-02-2004 18:57

Post by SBS|DarkReaper »

we were playing in the BUD server with no goals limit
was 9-8 and the game ended with 22 seconds to go :/

EDIT: well maybe thats a server side problem
Last edited by SBS|DarkReaper on 31-08-2004 03:29, edited 1 time in total.
User avatar
Titanium
Posts: 364
Joined: 18-10-2003 17:34
Contact:

Post by Titanium »

or "Connection reset by peer"
User avatar
Imaginos
Posts: 885
Joined: 17-03-2003 18:06
Contact:

Post by Imaginos »

SBS|DarkReaper wrote: we were playing in the BUD server with no goals limit
was 9-8 and the game ended with 22 seconds to go :/

EDIT: well maybe thats a server side problem
I've been seeing a lot of unusual stuff on there. One of the biggest concerns that I have is that the box doesn't have the horsepower or that there's too many servers running on it.
Diagnostics say it's fine tho. I'm at a loss to explain that or the hideously long mapchanges as well.
User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM »

it could actually be a server thing

i've seen matches end one or 2 seconds too early or too late
but 22 seconds is a lot

how long did the match last?
Locked