Page 2 of 3
Posted: 08-07-2004 16:10
by R3L!K
the thing with the Tug-of-War idea is it doesnt really modify the gameplay. All that is happening is to win you need to get 'x' more goals than the other team...
how about have the goal difference relate to something like spawn time... so if you are 3 goals behind (score of -3) then 3 seconds are added to your respawn time.
so the losing team has to work harder to gain lost ground... just like a real tug of war
(nice diagram btw

)
Posted: 08-07-2004 16:18
by Inphidel
true, i figured the means to win is harder then normal db. cuz if your losing then you gotta score just as many as they have scored just to even start to make a win for yourself. and if there was a tournament in such type of game. a good game could last a very long time if there was no timelimit. which can be nailbiting fun.
Posted: 09-07-2004 03:55
by beefsack
not sure if my comment about tug of war made sense, just make it so the team scores a point by reducing the opponent to 0, and play first to 3 points or something...
Posted: 09-07-2004 09:08
by DavidM
inphidel, this is nothing but a "5-goal lead" mode
Posted: 09-07-2004 10:34
by Rens2Sea
Got bored, so i started working on a bombball mutator
Posted: 09-07-2004 11:57
by Messy
Just make sure that if the next person to pick up the ball is the same person again, it keeps counting, so people just pass it to others instead of to themselves.
Maybe count a volley as -1 second (so 3 volleys as a self-pass = death)
Posted: 09-07-2004 13:02
by Rens2Sea
dewd, dont make it too complicated
Posted: 09-07-2004 13:05
by Messy
Allowing people to just keep passing to theirselves would just be pointless tbh =/
Posted: 09-07-2004 16:01
by Rens2Sea
So far, i haven't been able to just even damage the players because Teamvortex made the damage code fubar...

Posted: 09-07-2004 16:07
by Inphidel
/o\ booourrrns
self passing aint that bad for bombball, there room for errors wen you drop the ball. people can hit it away and such.
Posted: 09-07-2004 16:51
by Rens2Sea
Fixed the damage stuff.
Screenshot

Posted: 09-07-2004 17:16
by DavidM
nice explosion
but i still doubt it gameplay wise

Posted: 09-07-2004 17:26
by Messy
Nice
Hot potato has always been a good idea imo =/
Posted: 09-07-2004 17:46
by Inphidel
lmao thats awesome - when your done with it i'm gonna push to get this put on my clan's server

Posted: 09-07-2004 20:30
by Rens2Sea
The Cluster Bomb
