The future is not dead, it's supra! 20:29h 08.03.2008
When we are done removing the death from Deathball, everything will be supra, like here:
http://deathball.net/downloads/supraballbig.jpg
The die and respawn element will be removed from the game as well. Instead you will be kicked around and lie on the ground for a moment or something like that.
These are plans for when we go stand alone. Questions about it are still useless, trust me. :P
http://deathball.net/downloads/supraballbig.jpg
The die and respawn element will be removed from the game as well. Instead you will be kicked around and lie on the ground for a moment or something like that.
These are plans for when we go stand alone. Questions about it are still useless, trust me. :P
14 Comments posted by DavidM
V2.4woop 14:05h 06.12.2007
Since some of the latest newsposts got lost during our downtime, I'll post the 2.4w changes list again:
2.4woop
Gameplay:
-Duck has been removed, instead:
-Added new way of dodging. Need to set it unter controls. It makes you dodge to the walk direction; forward in case you don't walk.
(ducking still works until you change it. the duck key is supposed to be used for dodging...)
Maps:
-DB-SmallcubeSE: New Crowd Sounds
2.4woop
Gameplay:
-Duck has been removed, instead:
-Added new way of dodging. Need to set it unter controls. It makes you dodge to the walk direction; forward in case you don't walk.
(ducking still works until you change it. the duck key is supposed to be used for dodging...)
Maps:
-DB-SmallcubeSE: New Crowd Sounds
0 Comments posted by DavidM
Hurray! 08:56h 27.11.2007
Re
Wb
thx
np
DB?
ip?
dbl1
ok
Errr, just meant to say...hurray, the page is back up!
gg
Wb
thx
np
DB?
ip?
dbl1
ok
Errr, just meant to say...hurray, the page is back up!
gg
5 Comments posted by DavidM
V2.4verycool 02:02h 08.07.2007
Version 2.4v exe (60MB)
Version 2.4v zip (76MB)
Update from 2.4u to 2.4v (5MB)
Changes
Gameplay:
-Timeplay protection: the ball may only be controled for 10 seconds in the own p-box (not caring, just being the team to be in possession). It needs to be out for at least 5 seconds or touched by the enemy to reset the counter. You need to apply the keeper hold time value to 10 in your (server-)settings, if you are using your old deathball.ini file.
(This will have to be balanced after testing)
-Keeper change for new round problem fixed (sometimes you needed 3 seconds to actually become keeper)
-Banana status being reset to 0 after catching (no unintended bananas any more)
-Suck-Radius for opponent players lowered from 250 to 200 (same as kick range now)
Other:
-Effects setting can also be changed during online play now
-Spectator cameras go back to where they were before the replay
-Team Change countdown in pause menu only active after match starts. Spec/Join countdown only active after the first change.
-Stat log also being created serverside now
Maps:
-Fixed bug in November where the ball dissapears if a ballowner gets killed when he's touching the side fences
Version 2.4v zip (76MB)
Update from 2.4u to 2.4v (5MB)
Changes
Gameplay:
-Timeplay protection: the ball may only be controled for 10 seconds in the own p-box (not caring, just being the team to be in possession). It needs to be out for at least 5 seconds or touched by the enemy to reset the counter. You need to apply the keeper hold time value to 10 in your (server-)settings, if you are using your old deathball.ini file.
(This will have to be balanced after testing)
-Keeper change for new round problem fixed (sometimes you needed 3 seconds to actually become keeper)
-Banana status being reset to 0 after catching (no unintended bananas any more)
-Suck-Radius for opponent players lowered from 250 to 200 (same as kick range now)
Other:
-Effects setting can also be changed during online play now
-Spectator cameras go back to where they were before the replay
-Team Change countdown in pause menu only active after match starts. Spec/Join countdown only active after the first change.
-Stat log also being created serverside now
Maps:
-Fixed bug in November where the ball dissapears if a ballowner gets killed when he's touching the side fences
1 Comments posted by DavidM
ONP turns 5 11:11h 06.06.2007
It's Operation Na Pali's 5th Birthday.
For those who have no clue, it is the previous Team Vortex project, a Singleplayer Modification based on Unreal Tournament.
We developed it from January 2000 to June 2002.
Relation to Deathball? None...
For those who have no clue, it is the previous Team Vortex project, a Singleplayer Modification based on Unreal Tournament.
We developed it from January 2000 to June 2002.
Relation to Deathball? None...
1 Comments posted by DavidM
V2.4unavoidable 00:40h 13.05.2007
Version 2.4u exe (60MB)
Version 2.4u zip (76MB)
Update from 2.4t to 2.4u (10MB)
You have to delete your deathballuser.ini to be able to use the new shot mode.
Changes
Gameplay:
-Can't suck ball from enemy ballspawn anymore while it's still protected
-Sucking for field players has a delay now (like volleys) and early sucking is weaker (all only for enemies). (In the end it means no more distracting balls from people who are right in front of you!)
-Fixed ball having wrong team color when the ballowner changed the team, which also caused a reset on the wrong side
-Left and Right banana increased to 170% (x1.7) (might need balancing next version)
-Bots don't suck anymore (not using the sucker tool...I mean
)
Other:
-Crowd no more going wild when someone is being sucked, also players no longer crying when getting sucked...pussys!
-Sucking counts as ball touch
-Spectator cam returns to where it was before a replay
-Spectator hud also available in first person view
-Spectators also have a radar now
-Sucked goals get assisted to the sucker if it was sucked by at least 50% suckpower
-More visible countdown for team changing time limits
-Cleaned up menus, removed useless options, rearranged options to other tabs
-Effect options split up, can now be toggled separately (Smoke Trail, Fire Trail, Team Trail, Volley Sparks, Volley Rings, Suck Effect) (need to delete old deathball.ini for it to all work)
Maps:
-DB-SmallcubeSE: ball can't go in goal without being counted anymore
Bugs:
-Bots are not yet working properly with 2.4 (they still play with 2.3 logic and fail big time)
-Match time sometimes wrong at the end
-I'M A FOOL AND FORGOT TO CHANGE THE VERSION NUMBER IN THE MAIN MENU! So it still shows 2.4tasty, don't worry about that <3
-Spectator cam returning not fully working yet
-Some of the new effects not working
PS: you might have noticed I changed the startpage to "about" so new people see what they need to see. Oldies just bookmark the newspage <3
Version 2.4u zip (76MB)
Update from 2.4t to 2.4u (10MB)
You have to delete your deathballuser.ini to be able to use the new shot mode.
Changes
Gameplay:
-Can't suck ball from enemy ballspawn anymore while it's still protected
-Sucking for field players has a delay now (like volleys) and early sucking is weaker (all only for enemies). (In the end it means no more distracting balls from people who are right in front of you!)
-Fixed ball having wrong team color when the ballowner changed the team, which also caused a reset on the wrong side
-Left and Right banana increased to 170% (x1.7) (might need balancing next version)
-Bots don't suck anymore (not using the sucker tool...I mean
)Other:
-Crowd no more going wild when someone is being sucked, also players no longer crying when getting sucked...pussys!
-Sucking counts as ball touch
-Spectator cam returns to where it was before a replay
-Spectator hud also available in first person view
-Spectators also have a radar now
-Sucked goals get assisted to the sucker if it was sucked by at least 50% suckpower
-More visible countdown for team changing time limits
-Cleaned up menus, removed useless options, rearranged options to other tabs
-Effect options split up, can now be toggled separately (Smoke Trail, Fire Trail, Team Trail, Volley Sparks, Volley Rings, Suck Effect) (need to delete old deathball.ini for it to all work)
Maps:
-DB-SmallcubeSE: ball can't go in goal without being counted anymore
Bugs:
-Bots are not yet working properly with 2.4 (they still play with 2.3 logic and fail big time)
-Match time sometimes wrong at the end
-I'M A FOOL AND FORGOT TO CHANGE THE VERSION NUMBER IN THE MAIN MENU! So it still shows 2.4tasty, don't worry about that <3
-Spectator cam returning not fully working yet
-Some of the new effects not working
PS: you might have noticed I changed the startpage to "about" so new people see what they need to see. Oldies just bookmark the newspage <3
2 Comments posted by DavidM
Server 13:55h 07.05.2007
We moved to a new server. Why am I telling you that?
You wouldn't even notice it.
Anyway, we can brag with php5 big time now!
You wouldn't even notice it.
Anyway, we can brag with php5 big time now!
2 Comments posted by DavidM
April Addition 22:44h 01.04.2007
Now that April 1 is over I can reveal all details of the April fools version to you.
There are 8 gimmick settings that it randomly choose a few from.
(You can get it by setting your system time to April 1)
The settings are:
There are 8 gimmick settings that it randomly choose a few from.
(You can get it by setting your system time to April 1)
The settings are:
*DoubleBall 1
(2 balls)
*Gibball 2
(ball kills players if they don't hold rmb, which can only be held
for a short moment)
*Keeper-Stays 4
(keeper can't leave his box; there is a trick to get out, but it
cannot really be done in a match)
*1 Hit 2 Kill 8
(can kill all field players with one hit)
*Multi Jumps 16
(unlimited jumps...floating)
*Carrier No Move 32
(ballcarrier can't move or jump)
*Elasticity 64
(ball bounces a lot)
*Banana*4 128
(banana intensity increased by 4)
You can still use this stuff anytime with the console
command (eg) map db-cube?settings=X
x stands for a number, which you get out of
the sum of the options you want to use.
So if you want to use DoubleBall and
Multi Jumps it would be 1 + 16 = 17
so you put map db-cube?settings=17
(255 enables all)
What I got out of playing this is that some of the things
are actually funny for the actual game (just not that
exagerated). Multiball will be done anyway, but multijumps
was tasty. Maybe 4 isn't enough and 6 could spice things up
(only boosting would become way too good again).
Also the extreme banana is kinda cool. Just not x4....
But IMO x1.5 or x1.8 could be really cool
(only for side banana...up and down stays). We'll see.
The other things are mainly rubbish and can be forgotten :P
2 Comments posted by DavidM
Welcome to today 10:53h 01.04.2007
Today every match will have it's own special rules. Some combinations might suck, others are funny. Never know what you get :)
Happy/random april's fools day!
Happy/random april's fools day!
1 Comments posted by DavidM
V2.4tasty 11:46h 26.03.2007
Version 2.4t exe (60MB)
Version 2.4t zip (75MB)
Update from 2.4s to 2.4t (10MB)
You have to delete your deathballuser.ini to be able to use the new shot mode.
Changes
Gameplay:
-Plenty Eastereggs (will be explained in detail on the deathball.net news when it's about time :))
-Dead untouched ball spawns in the middle now
-Shake time can't get longer anymore (by getting jumped on your head)
-Magnet added (3rd firemode) - MUST DELETE OLD Deathballuser.ini for it to take effect - You can suck balls and players nearby to you. The radius is 250uu (volley is 290uu). Too fast balls are being distracted, which can also be put to good use (or ab-use).
-3rd firemode produces dump-shot when you own the ball (it can still be done via 2nd fire + 1st fire though)
(Thanks to Toxeen for the sucker sound)
Other:
-Practicemode: goal msg showing only once, assist points are being given
-Menu cursor no longer changing size (requires deletion of deathballuser.ini)
-In host and botmatch menu the "gametype" screen gets skipped
-Goal jingles fade out properly
-Added audio menu option for goal jingles
-Menu Audio sample for crowd noise has a more accurate volume and plays a crowd sound now
-Added a countdown until you can spawn for people who switched teams twice or reconnected to the server
-As spectator you now watch players in First Person View (need no more console command to switch it)
//-As spectator the camera will go back to where it was before the goal
-Removed "ball carrier can't move" option
-Fixed tooltip of shortwaittime option
Maps:
-DB-Curve: Fixed Keeper Spawning
-DB-SmallcubeSE: less shiny surfaces
Here is the way the controls are meant to be used. The best case:
Bugs:
-Sometimes one spectator camera on DB-Smallplatform is being weird
-2nd ball might show thru in replays sometimes (please tell us if you can reproduce it)
-Sometimes you see no radars and need to restart Deathball to fix it
-Bots are not yet working properly with 2.4 (they still play with 2.3 logic and fail big time)
-Match time sometimes wrong at the end
-New bot bug: once they used the magnet tool, they won't pass anymore...not giving the ball to anyone. So botplay is totally screwed atm >_<
PS: you get it all for free <3
Version 2.4t zip (75MB)
Update from 2.4s to 2.4t (10MB)
You have to delete your deathballuser.ini to be able to use the new shot mode.
Changes
Gameplay:
-Plenty Eastereggs (will be explained in detail on the deathball.net news when it's about time :))
-Dead untouched ball spawns in the middle now
-Shake time can't get longer anymore (by getting jumped on your head)
-Magnet added (3rd firemode) - MUST DELETE OLD Deathballuser.ini for it to take effect - You can suck balls and players nearby to you. The radius is 250uu (volley is 290uu). Too fast balls are being distracted, which can also be put to good use (or ab-use).
-3rd firemode produces dump-shot when you own the ball (it can still be done via 2nd fire + 1st fire though)
(Thanks to Toxeen for the sucker sound)
Other:
-Practicemode: goal msg showing only once, assist points are being given
-Menu cursor no longer changing size (requires deletion of deathballuser.ini)
-In host and botmatch menu the "gametype" screen gets skipped
-Goal jingles fade out properly
-Added audio menu option for goal jingles
-Menu Audio sample for crowd noise has a more accurate volume and plays a crowd sound now
-Added a countdown until you can spawn for people who switched teams twice or reconnected to the server
-As spectator you now watch players in First Person View (need no more console command to switch it)
//-As spectator the camera will go back to where it was before the goal
-Removed "ball carrier can't move" option
-Fixed tooltip of shortwaittime option
Maps:
-DB-Curve: Fixed Keeper Spawning
-DB-SmallcubeSE: less shiny surfaces
Here is the way the controls are meant to be used. The best case:
Bugs:
-Sometimes one spectator camera on DB-Smallplatform is being weird
-2nd ball might show thru in replays sometimes (please tell us if you can reproduce it)
-Sometimes you see no radars and need to restart Deathball to fix it
-Bots are not yet working properly with 2.4 (they still play with 2.3 logic and fail big time)
-Match time sometimes wrong at the end
-New bot bug: once they used the magnet tool, they won't pass anymore...not giving the ball to anyone. So botplay is totally screwed atm >_<
PS: you get it all for free <3
5 Comments posted by DavidM





