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Gameplay Video 5on5 14:24h   14.09.2011

Here is a pretty good video of a 5on5 online match!
VIDEO

There are also a lot more!

3 Comments posted by DavidM

x? 22:01h   10.11.2009

This 2.4x version, that's ghosting around, isn't anything official. Don't worry. There won't be any more changes to the UT2004-Version of the game. We're onto something else, I might talk about soon.

2 Comments posted by DavidM

Moved! 13:21h   29.07.2009

We've moved away from gameservers.net, who've been our provider for 7 years, because they are closing.
Thanks to gameservers.net and leaseweb for all the support and free servers for all these years!

Our forums have also been moved to this new server!
The old accounts and threads will all be moved into it soon (not yet done as I'm writing).

This new server costs 120€/year, so I'd be glad about donations, to keep this running.
The new domain can also be reached via www.supraball.net and www.notpron.org
(Notpron being the riddle game that has also been on the same server, being located at www.deathball.net/notpron)

0 Comments posted by DavidM

It's Alive! 13:37h   02.04.2009

It's been more than a year since the last news post, but Deathball is still played regularly - with several pickups starting each day at #deathball / irc.quakenet.org

However the real news is, there's a 4on4 league coming up at playdeathball.com with 6 teams signed up already.
Registration will close on 20th of April, so grab 3 (or more) mates and sign up!

If you're new to deathball or haven't tried it yet, there's also a quickstart guide at playdeathball.com and soon tutorials. In the meantime you can also have a look at the old gameplay guide or old video guide.

5 Comments posted by Goldeneye

The future is not dead, it's supra! 20:29h   08.03.2008

When we are done removing the death from Deathball, everything will be supra, like here:
http://deathball.net/downloads/supraballbig.jpg

The die and respawn element will be removed from the game as well. Instead you will be kicked around and lie on the ground for a moment or something like that.
These are plans for when we go stand alone. Questions about it are still useless, trust me. :P

17 Comments posted by DavidM

V2.4woop 14:05h   06.12.2007

Since some of the latest newsposts got lost during our downtime, I'll post the 2.4w changes list again:

2.4woop
Gameplay:
-Duck has been removed, instead:
-Added new way of dodging. Need to set it unter controls. It makes you dodge to the walk direction; forward in case you don't walk.
(ducking still works until you change it. the duck key is supposed to be used for dodging...)
Maps:
-DB-SmallcubeSE: New Crowd Sounds

0 Comments posted by DavidM

Hurray! 08:56h   27.11.2007

Re
Wb
thx
np
DB?
ip?
dbl1
ok

Errr, just meant to say...hurray, the page is back up!
gg

5 Comments posted by DavidM

V2.4verycool 02:02h   08.07.2007

Version 2.4v exe (60MB)
Version 2.4v zip (76MB)

Update from 2.4u to 2.4v (5MB)


Changes
Gameplay:
-Timeplay protection: the ball may only be controled for 10 seconds in the own p-box (not caring, just being the team to be in possession). It needs to be out for at least 5 seconds or touched by the enemy to reset the counter. You need to apply the keeper hold time value to 10 in your (server-)settings, if you are using your old deathball.ini file.
(This will have to be balanced after testing)
-Keeper change for new round problem fixed (sometimes you needed 3 seconds to actually become keeper)
-Banana status being reset to 0 after catching (no unintended bananas any more)
-Suck-Radius for opponent players lowered from 250 to 200 (same as kick range now)

Other:
-Effects setting can also be changed during online play now
-Spectator cameras go back to where they were before the replay
-Team Change countdown in pause menu only active after match starts. Spec/Join countdown only active after the first change.
-Stat log also being created serverside now

Maps:
-Fixed bug in November where the ball dissapears if a ballowner gets killed when he's touching the side fences

1 Comments posted by DavidM

ONP turns 5 11:11h   06.06.2007

It's Operation Na Pali's 5th Birthday.
For those who have no clue, it is the previous Team Vortex project, a Singleplayer Modification based on Unreal Tournament.
We developed it from January 2000 to June 2002.
Relation to Deathball? None...

1 Comments posted by DavidM

V2.4unavoidable 00:40h   13.05.2007

Version 2.4u exe (60MB)
Version 2.4u zip (76MB)

Update from 2.4t to 2.4u (10MB)

You have to delete your deathballuser.ini to be able to use the new shot mode.

Changes
Gameplay:
-Can't suck ball from enemy ballspawn anymore while it's still protected
-Sucking for field players has a delay now (like volleys) and early sucking is weaker (all only for enemies). (In the end it means no more distracting balls from people who are right in front of you!)
-Fixed ball having wrong team color when the ballowner changed the team, which also caused a reset on the wrong side
-Left and Right banana increased to 170% (x1.7) (might need balancing next version)
-Bots don't suck anymore (not using the sucker tool...I mean )

Other:
-Crowd no more going wild when someone is being sucked, also players no longer crying when getting sucked...pussys!
-Sucking counts as ball touch
-Spectator cam returns to where it was before a replay
-Spectator hud also available in first person view
-Spectators also have a radar now
-Sucked goals get assisted to the sucker if it was sucked by at least 50% suckpower
-More visible countdown for team changing time limits
-Cleaned up menus, removed useless options, rearranged options to other tabs
-Effect options split up, can now be toggled separately (Smoke Trail, Fire Trail, Team Trail, Volley Sparks, Volley Rings, Suck Effect) (need to delete old deathball.ini for it to all work)

Maps:
-DB-SmallcubeSE: ball can't go in goal without being counted anymore

Bugs:

-Bots are not yet working properly with 2.4 (they still play with 2.3 logic and fail big time)
-Match time sometimes wrong at the end
-I'M A FOOL AND FORGOT TO CHANGE THE VERSION NUMBER IN THE MAIN MENU! So it still shows 2.4tasty, don't worry about that <3
-Spectator cam returning not fully working yet
-Some of the new effects not working


PS: you might have noticed I changed the startpage to "about" so new people see what they need to see. Oldies just bookmark the newspage <3

2 Comments posted by DavidM

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