DB-NG-DeathRoler (Funmap)

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Moderators: Jay2k1, DavidM, The_One

What do you think about this map?

Awesome
4
20%
Quite Good
5
25%
Awfull
5
25%
No Comment
6
30%
 
Total votes: 20

=(ACE)=Nolan
Posts: 137
Joined: 07-10-2003 20:54

DB-NG-DeathRoler (Funmap)

Post by =(ACE)=Nolan »

lo all,

i´m currently working on an Rollerball-Style Deathball map.

Mapping & Co:
Mapper: =[ACE]=Nolan
Idea: =[ACE]=Black
Betatesters: Team =[ACE]= and [3dg|bp]

Mapinfo:
Its a round map, with a halfpipe in the outer region.
There a 4 Goals (Yes, you do read right).
The Halfpipe is seperated by 4 walls from the inner region and there a 2 small windows in each wall,
but unreachable for player to jump through.
The Halfpipe will be made of ice (groundfriction about 0.3),
to give it a skating feeling.

Screenshots (Updated 2004-01-28 23:47):
Screenshot 01
Screenshot 02
Screenshot 03

Releases (Updated 2004-01-28 23:47):
http://www.pcgamemods.com/4104/
It´s an alpha release, so dont expect too much.
This Version is for Gameplay testing only!
Textures, Meshes, Brushes and Lights are not finished!

Version Changes:
044 -> 066
--------------
Added Disco Orb / Disco Light
Added Goal Rings / Klang Sound
Added Statics (Metal Bars)
Added JumpPads
Removed Penalty Volumes
Dimmed the Light
Decreased Ground Friction (0.15)
Skating feeling on the whole map

Pretesting:
up to 10 Players -> Quite Good
2vs2 -> Not tested
GibBall -> Not tested

Comments, suggestions, critics wanted!

Nolan

P.s: Dont Vote until you have took a look at the map!!!
Last edited by =(ACE)=Nolan on 05-02-2004 09:25, edited 1 time in total.
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Armagon
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Post by Armagon »

A friend of mine started this map idea some time ago, but he said it didn't really play very well. I'll be interested to see if you can make this one play well.
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BurntLeaf
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Post by BurntLeaf »

err..how can we vote if we cant download or view screens?
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-plær-
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Post by -plær- »

that's what "no comment" is for...
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RaGe|DB
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Joined: 20-08-2003 17:43

Post by RaGe|DB »

right, '....without screens i don't know ofcourse
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Chubbs
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Posts: 257
Joined: 19-10-2003 17:21

Post by Chubbs »

give us piccies!!1 :<
=(ACE)=Nolan
Posts: 137
Joined: 07-10-2003 20:54

Post by =(ACE)=Nolan »

then you have to wait with the voting,
until you see something of the map :)

cause if you vote "no comment" now,
you can never vote again...!
Scotteh
Senior Member
Posts: 365
Joined: 29-03-2003 22:58

Post by Scotteh »

just post some pics then duh, it only takes a couple of sec to make some screenshots so then people can vote
=(ACE)=Nolan
Posts: 137
Joined: 07-10-2003 20:54

Post by =(ACE)=Nolan »

soory, but i wasnt a home as i posted the message,
and thats why i could not make screens of the map.

know i´m back and 3 screenshots are there.

hope you like them :)

Nolan
=(ACE)=Nolan
Posts: 137
Joined: 07-10-2003 20:54

Post by =(ACE)=Nolan »

i have started to add some db volumes to the map and...

arg..shit..damn..crap :mad:

there are some problems:

a) when i enter own penalty zone, i become keeper (even there is no keeper zone)

i dont want that...there should be NO keeper on that map,
but i allready guessed it would be so.

b) there are zones which belong to no team, and when i enter them (leaving the penalty zones), the icon at the bottom of the screen showing: "Own Penalty Zone" or "Enemy Penalty Zone" wont disapear.

i tried to add a db volume, with volume class "None",
but it didnt help.
damn.

anyone has some suggestions how to fix a) and b)?

thx
Nolan
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Twigstir
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Post by Twigstir »

The penalty zone is also the keeper zone. The keeper volume is no longer used. Since the deathball team has not included a penalty only volume you would have to code one yourself.
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Rens2Sea
Posts: 1849
Joined: 09-03-2003 00:21

Post by Rens2Sea »

b) The db volume should be DB_TeamZone or whatever it is called.
=(ACE)=Nolan
Posts: 137
Joined: 07-10-2003 20:54

Post by =(ACE)=Nolan »

lo,

b) is fixed by adding a teamzone volume in the grey area

(as rens2sea said)

a) is still there.

i´m not an unreal scripter :)
=(ACE)=Nolan
Posts: 137
Joined: 07-10-2003 20:54

Post by =(ACE)=Nolan »

lo all,

i just uped the screen and loaded an alpha release to pcgamemods.

feel free to test the gameplay,
especially you, armagon :)

greeting
Nolan
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Armagon
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Post by Armagon »

Sorry it took me a while to get around to checking this map, I've been kinda busy for the past few days. Well I finally checked it out, I like the idea for the gameplay. I think the map has a lot of potential, but it still needs a lot of work.

First off, some suggestions for the visuals (if you haven't already decided what you want to do). The choice of textures could be better. The ground is OK, but the walls and ceiling could be better. Lighting definately needs to be looked at. Perhaps making the whole thing a bit darker overall, but some brighter lights around the goals? Also, put something around the goals so it doesn't simply look like a hole in the wall. Perhaps a shrunken BR goal embedded into it might work or simply a different texture? Lastly, are you planning to put a crowd or a skybox on the outside? There isn't really a whole lot to see at the moment.

Gameplay wise I think it's pretty good but I do have a couple of suggestions that could make it more fun. Have the lowered friction everywhere, rather than just in the half-pipes. Also, if could get someone to do some coding for you, perhaps make it so that this map increases player movement speed, so everyone moves about twice as fast? I feel doing these things would establish a truer Rollerball feel and could make for some hectic, but fun games.

I hope you find those suggestions helpful. I'll be keeping my eye out for the next release of this map. :)
Last edited by Armagon on 22-01-2004 16:38, edited 1 time in total.
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