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DB-Cavern

Posted: 14-01-2004 16:00
by RevBillyG
It's been a while since I did any DB mapping.

I've been making a map for Jailbreak2k3 and thought I'd reuse the cave mesh I made for a DB map.

Lots do to do yet but I've not been working on this for long (couple of hours)

http://www.revbillyg.co.uk/screenshots/Shot00054.jpg
http://www.revbillyg.co.uk/screenshots/Shot00055.jpg

Oh, anyone interested if I remade GreenBaize?
A more playable one of course ;)

Posted: 14-01-2004 16:07
by Armagon
Looks promising so far, I'll be keeping my eye on this one. :)

Posted: 14-01-2004 16:12
by [GR]Kermit
maybe you could insert rocks flying like in a vulcano and going down to your head, if you stand there. is that possible?

About the map: looks good and it's not a wall volley map :p

Posted: 15-01-2004 02:37
by beefsack
that map is looking mad :D greenbaize is a very pretty and well themed map but it never gets played :S is it the balls that people hate?

Posted: 15-01-2004 02:57
by Armagon
I think it's due to the sheer ease there is in resetting the ball.

Posted: 15-01-2004 10:03
by Sqleaf
Nice map :p
Armagon wrote: I think it's due to the sheer ease there is in resetting the ball.
Start by blocking the pockets with something (balls maybe) and putting a blocking volume on the skeleton or incorpirate it further into the map. Most games on this map were ruined by skeleton walking unfortunatly.

Posted: 15-01-2004 11:29
by Chubbs
looks pretty good :)

Posted: 16-01-2004 07:25
by Twigstir
Sqleaf wrote: and putting a blocking volume on the skeleton or incorpirate it further into the map. Most games on this map were ruined by skeleton walking unfortunatly.


That was all a deathball bug and had nothing to do with the map. It's somewhat fixed now.
is it the balls that people hate?
The balls were removed and it's not played.

I liked the balls. They made the map interesting. Maps without walls mean a lot of resets and that gets boring in my opinion.

P.S. The Cavern looks interesting.

Posted: 04-02-2004 12:20
by RevBillyG
Ready for beta testing. Please test to destruction and comment on anything you really hate :)

I'm not sure about the lighitng myself but I don't want to make the map too dark or it'll be hard to see other players and the ball.


DB-Cavern1 A whole 1.79mb \o/ (if you know me then you'll know that most of my maps have textures bigger than that;))

Posted: 05-02-2004 02:52
by Twigstir
The fire emitters where not smooth, looked funny to me.

I believe I saw a wrong texture on the floor behind one of the fire emitters.

I would consider raising the fence to limit resets. - need some online play to see what happens.

I liked the map and will get it on my server ASAP. Hope you get some feedback from it.

Cavern itself looked wild.

Posted: 05-02-2004 04:36
by Scotteh
I would consider raising the fence to limit resets.


definately do this because atm you can jump over them and since the pain volume doesn't work right people can ruin the game by jumping over the fences, and as what twig posted before, the fire emitters don't seem smooth, looks weird imo, ill post any thing else i think of when i have more time

Posted: 05-02-2004 09:20
by RevBillyG
The fire emitters where not smooth, looked funny to me.
Yeah, I believe I can do better.
I believe I saw a wrong texture on the floor behind one of the fire emitters.
That's probably my crappy lighting :)
I would consider raising the fence to limit resets. - need some online play to see what happens.
No problem, don't want another GreenBaize problem :)

Posted: 05-02-2004 22:18
by RevBillyG
DB-Cavern2.zip (1.16mb)

Fences raised.
Fire emitters replaced.
Detail levels set. Only for the side fire emitters, gives a nice little boost in framerates for those with lower spec machines.

Posted: 05-02-2004 22:20
by Rens2Sea
I like your Jailbreak maps more :devil:

Posted: 06-02-2004 20:09
by Twigstir
The main subtract for your map is not square. It's uneven.

People are going to get boosted out of the playing field. Add a physical volume just around the lava to kill players. It won't work correctly (hope the fix the bug in 2.0) but it does work somewhat- the player will die just slower.

Switch the screen to the other side where it can be higher on the carver wall. It can be better seen above the fence.

Lava glows by itself. I would suggest you play with the lighting so all the lava has a slight glow with brighter spots as you have it now.

Some grates in the floor showing the lava below might look cool.

The fire emitters are much better. Check out the fire emitter I used on DB- Dragon Isle: http://www.pcgamemods.com/3216/, they would work good for your map also. Maybe a combo of yours plus dragon isle would look nice. Spred the fire emitter out between normal, high and supper high detail. You only have them on normal and supper high currently.

Your goal volume should be 40 units behind the front of the goal. Yours is way to close allowing self goals and non-goals.

Your PBox is very small. If you size it to standard maps it needs to be moved out. Grid on 16 - yours is four main grids out, standard is 6. In any event, I think it needs to be be moved out further.

In the deeper side cavern you have a fire emitter on the center land. - looks odd that way.

You have only one sound. Work on the sound. A few sound sounds spread out will give the map a better feel. There are cavern sounds in the editor you might want to check out. Use it or something else for the overall sound. Move the fire sounds to the fire emitters. A bubble sound for the lava fountains might work.

You need some goal events. The drangon fire I use in DB-Dragon isle might work for you map as well. Coming out of the light by the side of your goals with the color adjust for red/blue might work. Or put something on the caver pillars and have the effects come out at angles like dragon isle from there.

Hope my comments help. Very nice map.