SLAM-f*ing-BALL!
Posted: 31-12-2003 18:47
Hopefully most of you have downloaded the 2nd Deathball Map pack. In there, is DB-SlamBall. Back in the days of 1.8, I wrote a new gametype to make deathball play a little more like basketball, just for this map. That was lost forever when my old hard drive crashed and burned.
It was a bit of a buggy POS, so my final plan is to rewrite the whole thing when db2.0 comes out.
However, I thought it was a damn shame that ppl playing the map were only getting half the fun, so I took a couple of hours to hack it together for DB1.9 and here it is:
SlamBall One and a Half
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http://www.ecs.soton.ac.uk/~jdsg102/SlamBall.zip
-4.2 Mb : Includes the map and the gametype files.
http://www.ecs.soton.ac.uk/~jdsg102/SlamBallU.zip
-24 Kb : Only has the gametype files.
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So how is it different to deathball?
-Normal Goals are worth 2 points
-Volleys and Dunks are worth 3 points
-Goals scored from own half are worth 3 points
-Couple of variables have been tweaked to allow for faster volleying
-No Keepers
Have fun, and happy new year to y'all
It was a bit of a buggy POS, so my final plan is to rewrite the whole thing when db2.0 comes out.
However, I thought it was a damn shame that ppl playing the map were only getting half the fun, so I took a couple of hours to hack it together for DB1.9 and here it is:
SlamBall One and a Half
--------
http://www.ecs.soton.ac.uk/~jdsg102/SlamBall.zip
-4.2 Mb : Includes the map and the gametype files.
http://www.ecs.soton.ac.uk/~jdsg102/SlamBallU.zip
-24 Kb : Only has the gametype files.
-------
So how is it different to deathball?
-Normal Goals are worth 2 points
-Volleys and Dunks are worth 3 points
-Goals scored from own half are worth 3 points
-Couple of variables have been tweaked to allow for faster volleying
-No Keepers
Have fun, and happy new year to y'all