Charge Up Sound
Moderators: Jay2k1, DavidM, The_One
Charge Up Sound
With 1.9 i've been using the primary fire for passing a little more.. becoming more euro in otherwords.. However, there is one change i think would make it even more worthwhile.
Lets reduce the charge sound so that you can only hear it if you are right next to the player. We all know that the charge up sound is needed so that defense has a chance against a good shooter and this functionality should still stay. But when i'm sending a pass down the field i don't think EVERYONE needs to hear it.
There are 2 limitations to using primary fire pass as i see it. One is that it takes so long.. sometimes you see an opening and by the time you get to execute your pass it's already closed. Not much we can do about this. But the other problem is that everyone knows im about to pass a second before i do it. We can eliminate this problem. This way it will appear to most everyone on the field that the prim pass is an instant thing. It just makes more sense.
Oh and the goalie should probably have extra range on his ability to hear the charge up sound so that he can always hear people shooting.
Well, what do people think? And maybe you can at least try it in a beta version to see how it feels?
Lets reduce the charge sound so that you can only hear it if you are right next to the player. We all know that the charge up sound is needed so that defense has a chance against a good shooter and this functionality should still stay. But when i'm sending a pass down the field i don't think EVERYONE needs to hear it.
There are 2 limitations to using primary fire pass as i see it. One is that it takes so long.. sometimes you see an opening and by the time you get to execute your pass it's already closed. Not much we can do about this. But the other problem is that everyone knows im about to pass a second before i do it. We can eliminate this problem. This way it will appear to most everyone on the field that the prim pass is an instant thing. It just makes more sense.
Oh and the goalie should probably have extra range on his ability to hear the charge up sound so that he can always hear people shooting.
Well, what do people think? And maybe you can at least try it in a beta version to see how it feels?
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- Senior Member
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- Joined: 09-03-2003 20:41
Yah not sure what i was thinking suggesting a change that might make things a little easier for the offense and open things up a little 
And defense is even my usual position.
Anyway, can you give me some solid reasons why you prefer it the way it is now? Why it is necessary for all to be able to hear it?
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And defense is even my usual position.
Anyway, can you give me some solid reasons why you prefer it the way it is now? Why it is necessary for all to be able to hear it?
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- Posts: 82
- Joined: 26-11-2003 02:27
DavidM wrote: i agree with onge
Doesn't want to change because he has no team, because he is difficult to work with. No wonder this mod has the same fate as faceoff. He just keeps it alive due to the slight possibility that he will get some money for phase one. According to bazzi, that will be announced in march.
Blame Epic, alway their fault, rather than blaming the average mapper who can't salvage a mod that was dying ever since the release of 1.9!
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- Posts: 82
- Joined: 26-11-2003 02:27
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- Posts: 82
- Joined: 26-11-2003 02:27
Fallen_Bullet wrote: Doesn't want to change because he has no team, because he is difficult to work with. No wonder this mod has the same fate as faceoff. He just keeps it alive due to the slight possibility that he will get some money for phase one. According to bazzi, that will be announced in march.
Blame Epic, alway their fault, rather than blaming the average mapper who can't salvage a mod that was dying ever since the release of 1.9!
Please specify where the nazi comparison in teh paragraph is?