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DBW....what's important?

Posted: 13-11-2003 14:16
by DavidM
I've played cell and dimension so far, pretty unplayable if you ask me.

Some things that are important to me:

1. radar size. in all maps make it be the same size as in the test map (8192x8192 units...)
because: -you can shoot from one side to the other
-your banana and distance feeling totally depends on the radar, so the radar size has to be the same in every map, otherwise you have no feeling for this stuff

2. no stuff going above/below each other, no galleries or tunnels etc

-it just cannot be drawn on the radar
-by one view at the radar you should know whats going on, in the maps i've played i have totally no clue about the maps layout. totally confusing

3. balanced startpoints and layout
-all startpoints should be at equally fair places. you are not totally save (in dbw-cell sometimes you start on a tower in the middle of the map, you are 99% save there)
every place shall be risky
Correct me if i'm wrong, but in dbw-test there is not a single place where you can feel safe.

-make sure there are no places where you can get in perfect safety (tunnels or places that you cannot reach...)

-place the startpoints in a way that you have no open shot at an enemy without moving


PS: dbw maps dont need to cause eye cancer

Posted: 13-11-2003 14:36
by Maegrim
Cell2 without "the" tower is nice

Posted: 13-11-2003 14:39
by Ars3h
i love how you get a webpage into your sig like that, pwnd

Re: DBW....what's important?

Posted: 13-11-2003 14:43
by Rens2Sea
DavidM wrote: I've played cell and dimension so far, pretty unplayable if you ask me.

I'm pretty sure everyone i played cell(2) with will agree that cell(2) is the best dbw map yet...
your banana and distance feeling totally depends on the radar

:noob: after playing a map for 2 minutes you know how big it is...

-it just cannot be drawn on the radar

True, but you can always just check the beacons...


Last thing i wanna say is: "Mappers, do whatever YOU want, don't get slapped around by the makers of the mod saying how you should make a map. (tho sometimes they can be right)"
:hmmmz:

Posted: 13-11-2003 15:01
by Maegrim
free rights for everyone!

Posted: 13-11-2003 16:49
by fs|Pele
damn iframe dazzles me in :x

Posted: 13-11-2003 19:02
by Ars3h
I'm pretty sure everyone i played cell(2) with will agree that cell(2) is the best dbw map yet...


lol theres like 3 maps.

Posted: 13-11-2003 19:46
by Xelent
Mappers should continue to map they way they like. Its up to the public, not the mod creator, to decide whether the map is worth playing. If the map has a good design, it will be playable.

Posted: 13-11-2003 20:06
by beerface
Hmmm, I guess it is up to mappers - they will do as they please, tho no harm in making a few pointers...

i think maps like "cell2", and "dimension" were made because people got bored of "test"...

now if there were a couple more official maps people might not rush off and make their own :O (not saying that it's necessarily a bad thing).

just my 2 penn'orth :-)

beerface, aka nineiron

Posted: 13-11-2003 20:55
by Coffin
Lynx you can count right???? there are 6 maps with others on the way

DBW.... What's important?

Posted: 13-11-2003 22:56
by YoYo789
Fun.
And graphics that don't sizzle your eyes in their sockets.

I don't like Cell2, in fact I don't think the fake cel-shading works at all in the engine. Especially in DBW where you need clear edges to the landscape, which seem to disappear in Cell2.

Posted: 14-11-2003 01:20
by beerface
cell2 is ok, compared to test.. but the gfx are really not good, they look like placeholder gfx :O or a stop-gap.

beerface
aka nineiron

Posted: 14-11-2003 09:37
by [V3]Jew
david m u aint shit stfu cupcake kthx eat my pussy face mask 15 yards still first down kthx

Posted: 16-11-2003 18:39
by Messy
beerface wrote: beerface
aka nineiron


I don't know any of u guys.

Posted: 17-11-2003 03:28
by [-SoP-]ATB
did i mention i hate radar's?