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DB 1.8 Dynamic Lighting Bug

Posted: 08-09-2003 19:30
by DiStUrbeD
I didnt see this until i turned dynamic lighting on (for the shit of it).

The ones i remember seeing them on are DB-SmallEnclousure and DB-CTCR-Geeball

Image

note: if you dont know whats wrong with that, the roof isn't supposed to look like that. The roof only did that as the ball went up next to it, so im very sure it's caused by dynamic lighting

i lost the screen i had of DB-SmallEnclosure, but it's located in the middle square (where the ball is), the square turns dark black if the ball is on top of it.

I know these aren't official maps, so dont say "i dont care because they aren't official" cuz i dont know if it's a DB problem, or a map problem.

Posted: 08-09-2003 20:10
by Armagon
This also happens on DB-Chill. I'm not entirely sure whether this is a video card glitch, or a bug in the UT2003 engine. I've only encountered this when I've used a gf2 video card, every other card I've used, I never got this graphical glitch.

Posted: 08-09-2003 20:35
by DavidM
huh, why would this be related to deathball?
its all about the engine

Posted: 08-09-2003 22:12
by The_One
Too many texture passes for the videocard's liking me thinks.

Posted: 09-09-2003 04:30
by DiStUrbeD
DavidM wrote: huh, why would this be related to deathball?


It only happens to me in deathball

Posted: 09-09-2003 05:00
by Armagon
Correction, it only has happened to you on Deathball maps. What video card do you have?

Posted: 09-09-2003 06:41
by DiStUrbeD
Xtasy GeForce 4 MX 420 64mb

Posted: 09-09-2003 07:05
by Maegrim
i get it on chill, gf4mx440

Posted: 09-09-2003 10:15
by f1end
I think i see a pattern forming....

Can u say "MX"

Posted: 09-09-2003 10:51
by DiStUrbeD
I havent noticed it in any other mods/games. Only deathball on DB-SmallEnclousure and on Geeball

Posted: 09-09-2003 14:49
by Coffin
I'm with f1end and the_one on this, possibly it is your graphics card not being able to process all the information. As these are custom maps the creators may have used a different technique.

Posted: 09-09-2003 18:22
by Armagon
If you get this bug, the only thing that can really be done is to turn off dynamic lights.

Posted: 09-09-2003 20:20
by The_One
It's not really a bug though.

Posted: 09-09-2003 20:35
by DiStUrbeD
Coffin wrote: As these are custom maps the creators may have used a different technique.


Maegrim got it on chill =\

Posted: 09-09-2003 20:37
by The_One
I used to get it on every map in DB and BR with my Voodoo3 3000.