Maps should be designed as in real life. Each Team has a Home Field and unique playing surface. I think a set of guidelines and mandatory features should be followed.
Each clan should have a field designed as their home field with clan logos and a unique playing field and backgrounds.
In Match play, teams would play home and away games, team colors would be set according to popular opinion and followed as determined. ie: blue = home and every home team is blue, red = visitor and every visiting team is red.
Every team is going to play the other teams in the division the same number of times so fairness is not in question as each team will play equally at the others field. Following the map guidelines, anyone should be able to design a map. tutorials are available at
http://www.3dbuzz.com providing video tuts in multiple languages.
I dont like to play Legofan because the colors make it difficult to see everything.
I dont like to play Greenbaize because its soccer on a pool table with obstructions. I just don't like it that much. Oh, I don't think I have ever been part of a serious game in this map, and most people leave when this map gets announced.
November is a challenging map that has a real life feel.
Gym has real life feel.
Cube has the feel. (and its variations)
SpaceBallsII has some good qualities.
*there are many other maps that qualify as playable and can provide a venue that caters to our competitive nature and will to play hard for the team. To win the game.
You want more players, then this game needs to be competitive, fun, unpredictable, and challenging. I remember UT, having to wait for spots on servers. Not due to lack of servers, but because the competition and quality the players gamed at. Game servers were packed 24/7 and rarely would you have a blow out or all around bad match that's not just a hiccup chemistry kind of thing.
Its early or late depending on which side of the sun your on. This post has poor structure but will have to do for now.