DB-OneGoal Beta 4

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Goldeneye
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Posts: 171
Joined: 09-03-2003 00:00

DB-OneGoal Beta 4

Post by Goldeneye »

Map with only one goal.

Red starts defending, blue attacking. Sides are swapped when the ball touches force field or a goal is scored.

UPDATE:
Beta4:
- increased e-field to > 3x depth of beta3, slanted sides more to compensate
- blue center spawn moved towards other blue spawns
- blue keeper spawn at old center spawn location

http://pickitup.ath.cx/stuff/DB-OneGoal_Beta4.zip

Image

History:
Beta 3:
- Spawns moved: (red = defence, blue = offence)
red starts in front of pbox: no more keeper power mess
blue at sides of pbox
blue center & keeper start at ball spawn
initial ball spawn moved to penalty point: more balanced, red is likely to get ball first, but has to swap sides before they can score.
- BlockingVolume around goal to avoid getting stuck
- decreased energy field depth, to avoid self-passing with sidewalls
- bots now know who's attacking/defending, but aim too low to hit energy field

Beta2:
- Moved goal into wall. Done to increase field size, but field seems huge now :/
- Red (defending) team's spawns moved into penalty zone.
Allows red team to start with a keeper.
- Using MaterialSwitch to change texture of walls, floor and monitors.
Should work with Dynamic Lighting off now.
- Energy field will loose the rings when switch is not available.
- Added sound announcing attacking team.
- Message displayed also includes the attacking team.
- Removed debug chat spam
Last edited by Goldeneye on 19-09-2009 02:58, edited 4 times in total.
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The_One
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Posts: 1962
Joined: 09-03-2003 00:38
Location: UK

Re: DB-OneGoal

Post by The_One »

Interesting. Checking it out. :)

edit: how many players is it designed for? With 6 (3v3) someone seems to always spawn in the opposition penalty area, resulting in the keeper killing you straight away. Is it meant for 4?

It seems a bit too easy for the defence to switch when the ball is reset, seeing as the ball spawns right next to the keeper, but maybe that's the idea?

Would be great if the map was bigger, to better accommodate 3v3. Seems a bit cramped as is (based solely on playing with bots of course).

Haven't noticed any weirdness so far. :)
Goldeneye
Senior Member
Posts: 171
Joined: 09-03-2003 00:00

Re: DB-OneGoal

Post by Goldeneye »

One player (the keeper) of attacking team spawning in penzone was neccessary as deathball seems to cache the keeperspawns and thus ignores the fact their team got reassigned.

Size was intended for 3v3, as that was the usual teamsize funmaps were played (like slamdunk or that jumppad-space-map). So i made it slightly larger than half of smallcubese.

SmallCubeSE 5120x3584 => half field 2560x3584
OneGoal 3072x4096

Though i still need to see/play a real match on it to say if it's too small or not. Anyone done that yet?
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The_One
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Posts: 1962
Joined: 09-03-2003 00:38
Location: UK

Re: DB-OneGoal

Post by The_One »

Well, someone put it on a server and we can have at it. :D
Goldeneye
Senior Member
Posts: 171
Joined: 09-03-2003 00:00

Re: DB-OneGoal

Post by Goldeneye »

Updated the map using the comments i got from a few test games.
Mainly made it easier to see what team is attacking/defending currently.
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The_One
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Posts: 1962
Joined: 09-03-2003 00:38
Location: UK

Re: DB-OneGoal Beta 4

Post by The_One »

Beta4 seems really good. Only thing is my eyes seem to rather dislike the lighting but I guess they'll get used to it (or I'll go blind). Blue in particular. Could well just be me though. :)

It's been suggested that for the hard of thinking (:p) you could put a massive red (or blue I guess, depending on the team) X across the whole goal so people would be less likely to score in their own net.

I think it could be easier to tell if you can switch teams yet. Maybe the forcefields could switch off completely (or something more visually appealing I guess).

Any chance of a bigger version for 4v4s as well?

Oh, and thanks for the great map. It's really fun. :D
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