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Powerup sound

Posted: 07-06-2003 08:56
by DavidM
wanna try something....

Posted: 07-06-2003 09:49
by Hugi
whats the sense in this poll ?

Posted: 07-06-2003 10:03
by Chrisfu
The area in which the sound is heard should be greatly reduced so that only players that are CLOSELY (ie. close enough to boost) tracking the player can hear it. This is the incentive that defenders need to follow a player instead of merely camping in or near the pbox waiting for him to return.

Edit: Upon reading the other posts; as I said above, but the keeper can hear it anywhere in his half.

Posted: 07-06-2003 10:04
by DavidM
chris, i have no clue why/how this would change gameplay x_X

Posted: 07-06-2003 10:16
by TEZC-Rage
i'd say yes it is, but not from the half-way line if they're near the pbox, maybe aboout 10-15m away?

Posted: 07-06-2003 11:46
by Onge
It's important a keeper can hear an opponent power up, even if he is shooting form a distance IMHO.

Posted: 07-06-2003 13:35
by Rens2Sea
Keeper MUST hear it!!!!!!!!!!!!!11111111oneone11111one11 :mad:

Posted: 07-06-2003 18:06
by uberslacker
i agree, the keeper must hear it, but the defense shouldn't, and you guys know my reasoning by now i hope

Posted: 07-06-2003 18:28
by Scotteh
^ what uber said

Posted: 07-06-2003 19:03
by -NS-KillerRebel
^ what the two above me say

Posted: 07-06-2003 19:31
by Bodom
David this poll sucks, the solution and problem aren't as straightforward as the poll makes them seem. Many people don't know why the sound would be bad, so they just vote yes it's good. If you don't know how the powerup sound changes gameplay, make a quick beta of 1.7 with a serverside option to have it on/off. Then play with a few of the NA people posting here so we can show you the differences, which are subtle but VERY important.

Posted: 08-06-2003 01:21
by YoYo789
uh, the difference will be 250 ping for me if i'm to play with the na's. and i like the powerup sound, its not the problem. The problem is the long time it takes to powerup. give us a shorter, faster powerup to make it harder to shoot, but then give us some more power for good shots. pls

Posted: 08-06-2003 01:45
by hiausd
Taking it out isn't really going to enhance or fix gameplay. It's the over-distanced boost. Gotta make it 2d2o again.

Posted: 08-06-2003 01:55
by Bodom
Boosting is a part of the game now, deal with it. You can lower it some but taking boost out completely changes the core of the game which shouldn't happen this late in its lifespan.

And for the naysayers, you have to play without the boost sound to understand why it's so important how much its affecting your defensive style subconsciously.

Posted: 08-06-2003 02:02
by beefsack
:S if the keeper can hear the charge whats stopping them binding "hes charging"?