Everything about Death Ball.
Moderators: Jay2k1 , DavidM , The_One
Ker]v[et
Posts: 346 Joined: 25-08-2003 16:05
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by Ker]v[et » 15-12-2006 01:25
still buggy, ore even more (hammerbug again)
and so lies @216km/h (ye .. i know @"about" but tho.. thats record atm, some1 to beat it? without beein alone on a server
)
still very fast shots possible, even without max charging
what ya think?
DavidM
Posts: 6795 Joined: 08-03-2003 20:35
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by DavidM » 15-12-2006 01:31
i dont get it....which bug?
speed?
you wanna know what? we have a max-speed there
beating that is like going beyond lightspeed <3
Ker]v[et
Posts: 346 Joined: 25-08-2003 16:05
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by Ker]v[et » 15-12-2006 02:28
we had a bug where you spawn and walk around without your hammer working volleywise. So the opposit of the autofire bug. (rememberd we had that before and it was the hammerbug, or?)
yea well the speed is ok for a maximum, but with like spinning it gets there without charing alot
PS: we have no sad smilie, that one above looks so angry/blaming evil^
Last edited by
Ker]v[et on 15-12-2006 02:31, edited 1 time in total.
overon
Junior Member
Posts: 29 Joined: 27-07-2004 14:46
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by overon » 15-12-2006 03:50
David I don't get it. Why is the backspin shot the fastest shot? You guys watch tennis. Topspin aka forward spin shots are the fastest shots. You are violating the laws of physics.
DavidM
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by DavidM » 15-12-2006 04:48
psssssh i wanted to keep that secret xD
/me distracts
backspin is nothing but an upside down topspin
was about time someone but me noticed it
but honestly, we'll get them equal. the problem was how much the topspin shot accelerated when it touched the ground, so it made the backspin useless.
`Ghost`
Posts: 1215 Joined: 07-11-2004 16:57
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by `Ghost` » 15-12-2006 06:55
But they're not equal
A ball with top spin is going to leap forward quicker than a ball with back spin, which will try jumping backwards
DavidM
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by DavidM » 15-12-2006 13:42
if the backspin one hits the ground it gets slower obviously....
`Ghost`
Posts: 1215 Joined: 07-11-2004 16:57
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by `Ghost` » 15-12-2006 14:16
So you mean equal up to the point they hit the ground (surface) ?
priior
Senior Member
Posts: 644 Joined: 01-11-2003 06:16
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by priior » 16-12-2006 04:34
a backspin ball will always move slower and tend to fall later.
a topspin ball will drop faster and move quicker.
this is pingpong 101
`Ghost`
Posts: 1215 Joined: 07-11-2004 16:57
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by `Ghost` » 16-12-2006 22:17
Next db mutator = ping pong. Two players, keeper's powers, and a decent sized map where the whole back area is a score point.
The_One
Senior Member
Posts: 1962 Joined: 09-03-2003 00:38
Location: UK
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by The_One » 17-12-2006 01:51
Been done (If you call oldsmallcube sized decent).
Last edited by
The_One on 17-12-2006 04:22, edited 1 time in total.
mephistophel
Senior Member
Posts: 198 Joined: 15-12-2006 21:54
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by mephistophel » 17-12-2006 04:29
yeah its pretty much tennis unless you play it like badminton
DavidM
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by DavidM » 17-12-2006 04:35
ehm....anyone remembers our old tennis mode?
good
The_One
Senior Member
Posts: 1962 Joined: 09-03-2003 00:38
Location: UK
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by The_One » 17-12-2006 04:44
No. Tell us about it.
Is Rens still active?
mephistophel
Senior Member
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by mephistophel » 17-12-2006 04:49
did davidm actually have anything to with it? did he?
better idea = db_netball. same idea but with more players and allowing 3 touches within the team. (maybe just bounce?) blah. mwhaha.