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mutator idea :Specials in Deathball

Posted: 13-05-2003 08:53
by RaGe*NL*
Hi,
u all know there are different kind of skins. Humans, aliens, robots, etc.

How about each player can choose a special move so u can go and win from a defender or something, just like sprint mode it should be a meter that u can only use it when the meter is full. A special move can be countered with another special move. so maybe ur 1 on 1 with a defender and u do ur special move. But maybe his special is already used and u can go past him. But make it like u can use it 1 time per 2minutes. and the move takes like 10 seconds or something Maybe some cool special moves ideas :

1. Matrix kinda flying stuff (quick)
2. Super fast walking
3. A little triple dodge forward
4. ull get a flak cannon for 5 seconds :/

well i had this idea on school =p
maybe some feedback again

Posted: 13-05-2003 09:38
by RaGe*NL*
maybe invisibilty is a good suggestion, for 5 seconds or something

Posted: 13-05-2003 10:19
by Rens2Sea
You like spamming in 30 threads? O_o

Posted: 13-05-2003 11:05
by XiLLeRaToR
FFS!
can we concentrate on fixing the current features before implementing new úberghey ones?:D

Posted: 13-05-2003 11:43
by Onge
No, no and no. Specials in DB would completely suck.

Posted: 13-05-2003 12:12
by Diab
it would ruin how fair the game is, like how sprint edits it :P

f*** off (<-sry)

Posted: 13-05-2003 14:23
by [RoV]WolfMan
ideas are getting worse....

Posted: 13-05-2003 14:42
by FireCell
Rens2Sea wrote: You like spamming in 30 threads? O_o

I just came onto the forum and nearly every last reply was from rage. Ahhhhhhhhhh. Anyway i dont really like the ideas of specials will make the game a lil corny.

Posted: 13-05-2003 16:25
by DavidM
as sycophant said...

In my concept of the single player game (if it will ever be done) there will be different classes, and you can improve special skills (refire rate, shoot power, run speed etc)
but in multiplayer all players have to be the same

Posted: 13-05-2003 16:45
by DaJero
Yep I completely disagree with you Rage. I don't see what they would add to the gameplay of DeathBall

Posted: 14-05-2003 05:40
by DavidM
I don't want to force a player to choose a certain class, because at the same time he misses other things

no good...

Posted: 16-05-2003 05:07
by InSaNe
Everyone pretty much said anything, next time leave me something to say you bumbs :p


-InSaNe[W*K]

Posted: 16-05-2003 12:00
by [RoV]WolfMan
hey dave i dont think you should add this in a single player mode.... n00bs would start playing in single player and then when switch to multiplayer mode they dont know whats going on, cuz all the stuff they did in single player dont work anymore.

Posted: 16-05-2003 14:26
by METAFrank
Wolfman - this goes for pretty much every game in comparison of SP/MP

Posted: 16-05-2003 14:26
by DavidM
for that matter we have the tutorial mode
and gameplaywise it wont be a big difference anyway...