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Some ideas for a mapping noob
Posted: 11-05-2003 06:44
by Armagon
Well I'm currently going through the process of learning to use UnrealEd. Once I've finished learning how to use it,
I plan to make a DB map. But the one thing I need first is a DB map idea that will be reasonably simple to make since this is gonna be my first map EVER. Any ideas?
Posted: 11-05-2003 09:34
by The Hermit
WARNING: Don't try for a killer map on your first attempt. You'll find your full of things you want to do, but don't know how or slow the map down too much.
Start with something smaller and fairly simple, perhaps something the size of Smallcube for all those Volley-Whores

. It would give them something else to play on!
Above all, have fun making it!

Posted: 11-05-2003 11:41
by Armagon
Well that was my aim. That's why I was asking for ideas that would be relatively simple to make.

Posted: 11-05-2003 19:42
by The Hermit
Kinda trying to keep any good ideas I've got for myself, especially if no-one else seems to thought of them!
Try a small warehouse that's been almost entirely cleaned out for the match. The goals could be doorways into other warehouses with the shutters partially down at the right height for the top of the goal. Some glass windows along one side for the sunlight to fall through. Metal support beams with striplights across the roof. Maybe the odd crate in the corners?
Damn, now I want to do that...

Posted: 11-05-2003 19:57
by The Hermit
See image for rough (VERY

) sketch of the warehouse.
You could have a whinch near the doors projected from the wall or hanging from above.
Maybe have the doors off center as in DB-SHIP. The doors near one corner with a few crates in the other.
Some posters with calendars, orders, safety info one the walls.
Hope this is useful...

Posted: 12-05-2003 01:37
by beefsack
whoa not a bad idea at all...give it a go armagon

Posted: 12-05-2003 05:15
by Armagon
Yeah I think I will. It's better than anything I've come up with so far, and I think I might just be able to pull that one off

I'm looking at the last couple of video tuturials now, so I'll probably be able to start it sometime this week. I'm just gonna need to check out the extra details on setting up goals and blocking volumes. Cross your fingers for me guys

Posted: 12-05-2003 06:37
by The Hermit
Posted: 12-05-2003 16:13
by Surge
wow i like that idea Hermit...
warehouse map would definaltly be interesting
edit: since this is your first map you should exparament with sound triggers and make smashing window sounds and make the ball pass through them

Posted: 12-05-2003 16:57
by gutterflower
im willing to help you through it myself if you want to contact me on something other than the forum
Posted: 12-05-2003 17:10
by [1234]Jr
What about a toilet seat map..
by that i dont mean a toilet seat, but like ... a big oval, with a bridge goin along horizontal and vertical (crossing) and goals at either end.. with a pit of shit under it all?
meh, what do i know.. i cant even make a cube in UED

Posted: 12-05-2003 19:52
by The Hermit
since this is your first map you should experiment with sound triggers and make smashing window sounds and make the ball pass through them
That is rather advanced for a first map!
Convincing breaking glass is not easily made. 
Posted: 12-05-2003 23:21
by beefsack
hmm, i got an idea for a map, but im gonna do it. anyone seen the 70's rollerball? not the new shit one. im gonna do a rollerball arena

Posted: 13-05-2003 06:26
by The Hermit
That was one of my first ideas.

I couldn't decide where to put the goals and the ball spawn so that the whole arena would get used.

Posted: 13-05-2003 20:57
by FireCell
I just plan old suck at ued, if anyone knows any good tutorials i would really thank you. I waste too much time doing nothing and i want to learn to map.