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Would you be willing to try an alternate shot-charge algoryt

Posted: 07-05-2003 05:41
by Rampart
Image
instead of the power being defined by the blue, like it is currently, would you mind trying a shot power defined by the red and see how it effects things?

X-axis = charge time in seconds
Y-axis = shot power.

Posted: 07-05-2003 06:09
by beefsack
thats not too bad an idea, although it would be a bit harder to pick the power for more precise stuff...

Posted: 07-05-2003 06:17
by Alars
ill say - im becoming very l33t at doing charge up passes to get more loop on the ball - this will totally screw me over....

Alars

Posted: 07-05-2003 06:23
by Rampart
It won't "totally" screw you over... but there definitely be a readjusting... there would be a benefit in that you could execute those moves in shorter amounts of time. It would jsut be slightly more viscious.

(I do a lot of those moves.. So I'd feel it too, I just feel the possible benefits are worth the readjust)

Posted: 07-05-2003 08:07
by Large Potato
I'd rather see shots that are less than a certain power (like 50-60%) not being an automatic overpowered shot (aim still being effected by the shake) than something like this.

For that to work the curve would need to be a lot closer to the blue than it is in the graph

Posted: 07-05-2003 12:29
by OhWeia
if it's a client side option: yeah :)

Posted: 07-05-2003 14:30
by Rampart
2 quick things:

You can't make it client side... It presents an imbalance in shot power

It does allow you to get around getting shaken with no escape. It creates viable shots before the halfway mark. Thatway you can shoot before the shake. That's the whole point of it. Therefore, the defender has to time the shake to when he thiks you're going to shoot, not just x seconds into the charge.

The entire goal of this change is to get it around the 50-60% hit unescapable shake.

Posted: 07-05-2003 17:47
by Diab
What would happern if you looked at the GREEN area? link below

http://homepage.ntlworld.com/e.marcham/DBchart.gif

this would make striking alot harder if you wanted a challange, also means more chance of shooting a shakey ball.

Posted: 07-05-2003 19:13
by theberkin8or
diab that would suck is what would happen

Posted: 07-05-2003 19:45
by The Hermit
I actually used to think it WAS like that... :eek:
Now I often think that must be why all 'noobs' MUST get a full power shot (they think it's like that?) :rolleyes:

Posted: 07-05-2003 23:17
by beefsack
hmm, soz diab, but defence have it too easy already...

Posted: 07-05-2003 23:27
by Diab
Well its a vary, just the reverse of the red area of the chart. i prefer the blue line anyway.

Posted: 07-05-2003 23:56
by Rampart
The point of the Blue was not to present just a different way... it was for specific gameplay reasons... which can be viewed in the "dribbling" thread. What you posted Diab is directly opposite the reason for proposing the new line.

Posted: 08-05-2003 01:06
by beefsack
no need to have a go at him...

Posted: 08-05-2003 01:31
by Rampart
Okay.. you're right.. my bad.. a bit extreme... I do, however, feel that the idea he proposed had flaws.