Making db the most fun online game agian
Posted: 28-04-2003 18:57
As for my contribution on the play of db, personally I feel that pbox camping in db is not only a tactic but that the game is inadvertently designed to make it the most effective way to play db ( and since there have been a lot of complaints as to how pbox camping makes db a lot less fun to play both for D and O, I feel that this is a bad thing).
My reasons for saying this are as follow:
1. With a one on one D on O situation a good D will win most of the time and the same goes for a two on two, meaning right now the defense has the advantage. I think most would agree with me on this premise, (remember, I am not saying that it is impossible to score with these numbers but that the D has the advantage)
2. The more D you get back the harder it is to score due to: one, you have more ppl that can hit you, killing you or shaking you, or two that can catch the shot,
3. Right now the best place for a defender to play d is the pbox because you can get the instagib or when the shooter is about to shoot hit him (though the formation that a team uses in the box differs)
My first 3 premises are to show that pbox camping is a very efective way to play defense, which I think most ppl would agree to. So far I have shown no problem because there is no problem with having an effective D tactic.
The following will try and show the problem:
4. Right now boosting can get you up and down the field in a short amount of time
5. Blocking boosting can be done but is not very effective for very long (if the other team is any good)
6. Therefore getting ppl up and down the field quickly is easy
7. Therefore the amount of numbers you commit to any part of the game, O or D, is rarely limited
8. The biggest time that it is limited is that a team is generally forced to leave one D at least close to mid field; therefore generally speaking the O is limited to 3 ppl most of the time
9. The D on the other hand is not limited, because boosting someone far down field fast is very easy to do, and you can even pass to them while they are boosted if they do it correctly
10. Combine the already stated fact that the more D you get back the better the defense (in general) with the fact that there are no penalties (or very little) for putting back all of your men on D (due to the easy of boosting), you create a situation that makes pbox camping both very infective and fairly easy to do.
Which again is not necessarily a bad thing except when you consider the fact that there is no other style of play (at least that I know of) that is nearly as ineffective or easy.
I would further like to conjecture that pbox camping is not as fun to play. Because:
1. It slows down the game
2. Many goals are less satisfying because they result from mistakes by the D or from general spam and D is less satisfying because it is effective so often and it is not big accomplishment to stop the O due to the fact that with pbox camping d has a strong advantage.
3. It can make volley goals the most effective way to score and volleying not as fun because it is more spammy (I know many would disagree with me on this but a lot would feel the same, and even without pbox camping volleying would still be effective so you need not worry)
4. Also as further proof many ppl are complaining that db isn't as fun any more and many have left
Now I think I have shown that pbox camping is both very easy and efective to do and also not as much fun as other styles of play. I believe that this forces a team if they want to win games to play a less fun style or play a lot riskier style (of which I personally have not seen one consistently work)
The biggest problem as I see it is not the power of the D. I see no problem with D being able to pwn an O if he is good, and if you have 3 v 3 I think D should win most of the time. The problem as I see it is that the number of ppl you put on D doesn't not have any effect on your O (as I previously showed boost ppl allows you to quickly and easily put 3 on O). In most good sports the number of ppl you put on D and O are vitally important, but not so in db. Which leads to this not as fun style of play being forced on any team that wants to win (and let’s face it every team wants to win or at least do well)
The only way I see of fixing this and forcing teams to have to play smart in terms of the numbers of people that they put on D or O is to take away that incredibly fast way of getting up and down the field. I know this will anger many people, because they are used to not having to worry about the number of ppl on O and D, they just put as many as they can and boost when they need to. It may also work to limit the boosting power when hitting your own team, that value can be played with. Also, just leave the boosting of the other team alone because if you are stupid enough to boost the other team where they want to go then you deserve to be down in numbers.
****Davidm if you want one simple way to improve game play, the ability to use different strategies, and make db much more like a real sport, then you have to make numbers mean something, therefore you must do something about boosting.
Either: remove same team boosting or limit it more (boosting of the other team should remain the same).
The only problem with this is that some ppl might leave db, but I believe that ppl are already going to leave db, because the current way that is most efective to play is not as much fun. I think you in the long run you will have more ppl playing db 2 months from now if you do something about this right now and waiting is not a good option because if you realize you should do this after more people have left then the people that leave because of the removing of boosting will hurt the community more than it would now.
Sorry for the length but I felt the best way to make my point was to clearly list my arguments and reasons for why I feel this way. Also if you wish to argue with me I would ask that you make an argument not just say something to the effect of “you are wrong” “what an idiot.”
My reasons for saying this are as follow:
1. With a one on one D on O situation a good D will win most of the time and the same goes for a two on two, meaning right now the defense has the advantage. I think most would agree with me on this premise, (remember, I am not saying that it is impossible to score with these numbers but that the D has the advantage)
2. The more D you get back the harder it is to score due to: one, you have more ppl that can hit you, killing you or shaking you, or two that can catch the shot,
3. Right now the best place for a defender to play d is the pbox because you can get the instagib or when the shooter is about to shoot hit him (though the formation that a team uses in the box differs)
My first 3 premises are to show that pbox camping is a very efective way to play defense, which I think most ppl would agree to. So far I have shown no problem because there is no problem with having an effective D tactic.
The following will try and show the problem:
4. Right now boosting can get you up and down the field in a short amount of time
5. Blocking boosting can be done but is not very effective for very long (if the other team is any good)
6. Therefore getting ppl up and down the field quickly is easy
7. Therefore the amount of numbers you commit to any part of the game, O or D, is rarely limited
8. The biggest time that it is limited is that a team is generally forced to leave one D at least close to mid field; therefore generally speaking the O is limited to 3 ppl most of the time
9. The D on the other hand is not limited, because boosting someone far down field fast is very easy to do, and you can even pass to them while they are boosted if they do it correctly
10. Combine the already stated fact that the more D you get back the better the defense (in general) with the fact that there are no penalties (or very little) for putting back all of your men on D (due to the easy of boosting), you create a situation that makes pbox camping both very infective and fairly easy to do.
Which again is not necessarily a bad thing except when you consider the fact that there is no other style of play (at least that I know of) that is nearly as ineffective or easy.
I would further like to conjecture that pbox camping is not as fun to play. Because:
1. It slows down the game
2. Many goals are less satisfying because they result from mistakes by the D or from general spam and D is less satisfying because it is effective so often and it is not big accomplishment to stop the O due to the fact that with pbox camping d has a strong advantage.
3. It can make volley goals the most effective way to score and volleying not as fun because it is more spammy (I know many would disagree with me on this but a lot would feel the same, and even without pbox camping volleying would still be effective so you need not worry)
4. Also as further proof many ppl are complaining that db isn't as fun any more and many have left
Now I think I have shown that pbox camping is both very easy and efective to do and also not as much fun as other styles of play. I believe that this forces a team if they want to win games to play a less fun style or play a lot riskier style (of which I personally have not seen one consistently work)
The biggest problem as I see it is not the power of the D. I see no problem with D being able to pwn an O if he is good, and if you have 3 v 3 I think D should win most of the time. The problem as I see it is that the number of ppl you put on D doesn't not have any effect on your O (as I previously showed boost ppl allows you to quickly and easily put 3 on O). In most good sports the number of ppl you put on D and O are vitally important, but not so in db. Which leads to this not as fun style of play being forced on any team that wants to win (and let’s face it every team wants to win or at least do well)
The only way I see of fixing this and forcing teams to have to play smart in terms of the numbers of people that they put on D or O is to take away that incredibly fast way of getting up and down the field. I know this will anger many people, because they are used to not having to worry about the number of ppl on O and D, they just put as many as they can and boost when they need to. It may also work to limit the boosting power when hitting your own team, that value can be played with. Also, just leave the boosting of the other team alone because if you are stupid enough to boost the other team where they want to go then you deserve to be down in numbers.
****Davidm if you want one simple way to improve game play, the ability to use different strategies, and make db much more like a real sport, then you have to make numbers mean something, therefore you must do something about boosting.
Either: remove same team boosting or limit it more (boosting of the other team should remain the same).
The only problem with this is that some ppl might leave db, but I believe that ppl are already going to leave db, because the current way that is most efective to play is not as much fun. I think you in the long run you will have more ppl playing db 2 months from now if you do something about this right now and waiting is not a good option because if you realize you should do this after more people have left then the people that leave because of the removing of boosting will hurt the community more than it would now.
Sorry for the length but I felt the best way to make my point was to clearly list my arguments and reasons for why I feel this way. Also if you wish to argue with me I would ask that you make an argument not just say something to the effect of “you are wrong” “what an idiot.”