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cube post sound

Posted: 24-04-2003 03:46
by beefsack
davidm, how did you do the cube post sound?

Posted: 24-04-2003 05:01
by DavidM
beefsack, can't you start ued?

Posted: 24-04-2003 06:15
by beefsack
i was looking at it but got confused :( correct me if im wrong, but there are tons of triggers along the crossbar and only one for each post. they trigger latterot. where is the sound played?

Posted: 24-04-2003 07:48
by night
btw, the clank kicks ass.
it only took you like 7 months to get it in, but better late then never :D.

(i dont suppose there is an archive of the old forum from back then ?)

Posted: 24-04-2003 17:26
by DavidM
took toxeen 30 minutes to make the sound + some suggestions by me
and 5 minutes to add it to the map
we just didnt try it earlier

beef, in the windows right click on the top bar, select the 3rd point (i guess) and then "radii view"

select the trigger and you see the collision cylinder
when a ball trouches one of those the dbspecialevents are triggered...they play the sound

Posted: 24-04-2003 18:56
by SpikeBall
add this to the DB mapping guide, its cool.

Posted: 24-04-2003 21:12
by DavidM
hm
its not a DB-specific thing actually
every mapper who got "behind" the editor and the engine knows how to do it, no new actors
db-specialevent is even ripped from UT
dumb epic/DE removed it (and many other useful actors)