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Is DB_SmallCube too Dark ?

Posted: 09-01-2005 01:31
by mpratt
I think it is way too fucking dark, am I alone or what?

Posted: 09-01-2005 01:35
by Da Spadger
Vote: Its ok.

Posted: 09-01-2005 01:36
by fro
i think the lighting is ok, but im used to d3editing so its really bright in comparison.

its harder to see the players now that the models dont have the big white tshirt on tho.

Posted: 09-01-2005 01:46
by mpratt
Here is our new version of IcdeDemon, anyone think its too bright?

Image

Image

Posted: 09-01-2005 02:00
by Da Spadger
Nope, i think it's too dark.

EDIT: Just wanted to make sure that i meant the new version of icedemon. Smallcube is fine. :eek:

Posted: 09-01-2005 02:03
by speedy
smallcube isn't too dark. :p

Posted: 09-01-2005 05:12
by Scotteh
the new icedemon looks darker than the current smallcube to me :eek:

Posted: 09-01-2005 05:17
by priior
tricky question cuz each person runs ut at a different gamma..

i run mine at 1.3

i find the current smallcube slightly dark...


as a general rule.. dark is nice.. cuz it makes seeing the ball easy... but as mentioned above.. now that we have darker skins...

Posted: 09-01-2005 11:49
by METAFrank
IMHO Tribun, November and SC, Bowl and Hole are the only maps that are NOT too bright and gay... but priior is right, it has to do with the gamma

Posted: 09-01-2005 12:43
by Onge
Smallcube is fine.

The new IceDemon looks waaaay too dark.

Posted: 09-01-2005 12:53
by R3L!K
i find blocko too bright....

the ice demon pic above, seems darker than the current ice demon.

the current smallcube is fine imo

Posted: 09-01-2005 13:14
by fro
and while we are editing maps, could someone (ill do it if noone else has time) add a blocking volume to stop people running around the top of blocko?

The new fun greifing trick is to hold the ball up there, essentially ruining the game for anyone else on the server (note: public).

icedemon looks too dark there, needs about another 5-10 brightness points near the goal.

Posted: 09-01-2005 13:40
by `Ghost`
fro wrote: and while we are editing maps, could someone (ill do it if noone else has time) add a blocking volume to stop people running around the top of blocko?


I'll hold him! some one deck him :p

-edit- in relation to topic I cant really give an opinion, my brightness/gamma settings are kind of high \o/ im blind

Posted: 09-01-2005 14:06
by Onge
fro wrote: and while we are editing maps, could someone (ill do it if noone else has time) add a blocking volume to stop people running around the top of blocko?

Correct. And do the same so if you leave the table in Greenbaize you die. Too many seem to think jumping on the skeletons is more fun than playing the map...

Posted: 09-01-2005 14:22
by Goldeneye
sc is ok,
id too dark - also with it being an indoor stadium you would rather expect it to have some more balanced light, and not some bright and some dark spots