Yet another update..
UT2Vote47 was released to the public, version 48B1 is in use internally. Both servers are updated to the beta. If you're not using at least 47 already as well.. ask me, I'll tell ya where to get it.
Both (yes, both!) BuD servers are now reachable from the corbot query. One new feature on the BuD servers is the gamespy protocol that corbot uses has been expanded beyond the original tiny gamespy commandset.
The following query commands are added and available for corbot use:
\about\ Returns about information, you can use this to check if a server has ServQuery installed, and what version.
Reply: \about\\ServQuery <version>\\author\\Michiel \'El Muerte\' Hendriks\\authoremail\\
elmuerte@drunksnipers.com\\HighestRequestCount\\<count>\
\bots\ Return information about the bots on the server
Reply for each bot: \bot_<id>\\<bot name>\\ping_<id>\\<fake bot ping, if any>\
\gamestatus\ Returns additional status of the current game
Reply: \elapsedtime\\<elapsed time of the game>\\timeseconds\\<seconds the game is active>\\starttime\\<time the game started at>\\overtime\\<true if in overtime>\\gamewaiting\\<true if waiting to start>\\nextmap\\<next map>\
\playerhashes_???\ Returns the Player ID hashes, the ??? in the query is the password as set in the configuration to protect this query
Reply for each player: \phname_<id>\\<player name>\\phash_<id>\\<player id hash>\\phip_<id>\\<player IP>\
\maplist\ Returns the current maplist in rotation
Reply for each map: \maplist_<id>\\<map name>\
\spectators\ Returns information about the connected spectators, if any.
Reply for each spectator: \spectator_<id>\\<name>\\specping_<id>\\<spectator's ping>\
\teams\ Returns information about the teams, if it's a team game
Reply for each team: \team_<id>\\<team name>\\score_<id>\\<team score>\\size_<id>\\<number of team members>\