I have become a BIG fan of Deathball since I discovered it and I have taken one of my previous maps and begun making a Deathball map using the same theme. It will be called DB-Mythos, inspired by my CTF-Mythos for UT, UT2K3, and UT2K4. I am following David's guidelines to the tee... nothing fancy, the dimensions are pretty much identical to Cube, I have taken some license with the way the field lines are presented, due to the theme of the map.
So here is where I stand. I'm just now getting it to the point where I'm going to start adding Volumes and all the other stuff that makes a DB map a DB map... BUT, I would really like some feedback because I am not at all happy with the lighting. My CTF Mythos maps have always had a very subdued lighting which worked well, but I don't think will work well for Deathball... so I've made it much brighter, and I hate it. I think it suxors. I'm throwing up a BETA for some kind souls to have a look at it and tear it apart and give me some feedback in this thread if they want. Also, since this is my first foray into mapping for DB, any other comments would be welcome as well.
Warning, this is NOT a playable map. It has geometry, lighting, player starts, ball start. THAT'S IT! You can run around in it and shoot the ball over the wall and it will fall into space and respawn in about 10 seconds. As far as I can tell, it is not possible to quad jump out of the arena, but there may be some tricks to getting more air that I don't know about.
Thanks in advance for any feedback which will help me continue with this project!
Peace,
Jorge 'eko' Salas
http://osx.beyondunreal.com/eko
Download BETA:
DB-Mythos B1
Screenshots:


