About ASE (All-Seeing-Eye)

Everything about Death Ball.

Moderators: Jay2k1, DavidM, The_One

Locked
User avatar
Imaginos
Posts: 885
Joined: 17-03-2003 18:06
Contact:

About ASE (All-Seeing-Eye)

Post by Imaginos »

Considering using/buying ASE, the standalone multi-game/mod online serverbrowser? Think twice. The authors don't seem to have much of a problem ignoring a bug reported three months ago where NO deathball servers are being shown in its UT2004 browser.

http://www.udpsoft.com/forum/topic.cgi? ... topic=1597

That are content to let their product portray our beloved mod as being dead and serverless. This isn't cool.
User avatar
speedy
Posts: 2899
Joined: 11-03-2003 19:25
Contact:

Post by speedy »

i found deathball through ase




SPAM HIM LOLZ!!!!1
User avatar
Imaginos
Posts: 885
Joined: 17-03-2003 18:06
Contact:

update!

Post by Imaginos »

CorDawg toyed with the filters a bit and hit on the root cause for Deathball servers NOT showing up by default in ASE. All deathball server fail the second conditional check in the UT2004 filter!
Unreal Tournament 2004
ServerType: UT2
RegKey: HKEY_LOCAL_MACHINE\Software\Unreal Technology\Installed Apps\UT2004\Folder
ExeName: System\UT2004.EXE
JoinTemplate: {EXEPATH} {address}/[?Name={NAME}][?Password={PASSWORD}]
SpecTemplate: {EXEPATH} {address}/[?Name={NAME}]?spectatoronly=true[?Password={PASSWORD}]
HostTemplate: {EXEPATH}[ Name={NAME}]
Port: 7778
HostPort: 7777
Maps: UNREAL
MapExt: UT2
Mutex: SV
IRC: irc.enterthegame.com/ut Official UT2004 chat
IRC: irc.gamesurge.net/ut2004mods UT2004 Modification chat
1 if servertype != "UT2" remove
2 if ServerVersion < "3186" remove
3 if ServerVersion > "6000" remove
Somehow the check on line#2 is finding the reported ServerVersion to = 0. I can't explain how that can be, only that it is. My servers report version 3323 and still it fails this check? Screwy.
Last edited by Imaginos on 06-10-2004 19:39, edited 1 time in total.
User avatar
Imaginos
Posts: 885
Joined: 17-03-2003 18:06
Contact:

Post by Imaginos »

It's the deathball gametype too.

As soon as I change the gametype to DM, CTF or Squadz, it shows up on ASE.

Any ideas David?
User avatar
R3L!K
Posts: 1274
Joined: 09-03-2003 01:03

Post by R3L!K »

this has been bugging me for a while....

especially since it takes my comp 2 min to load db, then 30 sec to see theres nobody actually playing, then another 2 min to quit.

I'm not getting any younger you know.

Hope you guys can figure something out.
User avatar
Messy
Posts: 6334
Joined: 01-10-2003 14:37

Post by Messy »

OMG, look what CorDawg find out :o

ps: It's not the same thing Imag showed :)
User avatar
Imaginos
Posts: 885
Joined: 17-03-2003 18:06
Contact:

Post by Imaginos »

Yes, it's the raw data I asked him to show me so I can figure out what the heck ASE is looking for in server queries. It's gotten to the point of bugging me enough that I want to get it fixed.
Jas<ASH>Ace
Junior Member
Posts: 18
Joined: 23-08-2004 20:30

Someone FIX THIS SOON, plz

Post by Jas<ASH>Ace »

Really would love to use ASE for DB. I use it for EVERY OTHER Gametype and Mod. Hope someone fixes it soon, would be nice not to have to start Unreal 1st just to see no one is playing anyway....
User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM »

I'll bug a coder with it as soon as they have time.
User avatar
Imaginos
Posts: 885
Joined: 17-03-2003 18:06
Contact:

Post by Imaginos »

Appreciate it.

I'm not looking to be the dog on your heels.. I'm just doing what I can in the PR department to get the mod the exposure it needs and try to eliminate any negatives that we can.
User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM »

well come on board and be our official PR dude!
User avatar
Imaginos
Posts: 885
Joined: 17-03-2003 18:06
Contact:

Post by Imaginos »

Lord knows if I had any time at all, I'd learn to code and try to do all the stuff I post about that needs doing.. ;)
I do my best to pimp the mod all the time tho.
Locked