NaB wrote:
...and while i'm here i may as well tell king o spam Surge to FSTFU UFS...
n00bies like you shouldnt play with fire. your going to get burned in a bad way.
Secondly i'm not the king of spam, Berk is. If i wanted to be the king of spam i'd make a spam post in a perfectly topical forum complaining about spam.. oh wait a second...
On topic: As far as i'v heard from the majority of US players is that if this becomes any more like football they'r all quitting because Deathball != football. If infact deathball does become soccer we'll just all revert to patch 1.4b and play amongst ourselves. Theres well over 50 of us that i can think of.
Also, this is 100% why sprinting sucks. No lies. I just came back from 3 sprint on games and these were the 3 biggest complaints for OTHER people in those games.
#3) Sprinting lags the game graphically
#2) Sprinting totaly ruins the game flow and teamwork aspect
#1) Sprinting is completely rigged for the defenders
now, i thought about these and they are right. Those are the major problems. What good does sprinting do anyways? just speed up how every1 moves and the ball speed and were good to go.
now to elaborate on all these points with my opinion.
#3) Sprinting lags the game graphically:
This is true. I run on an P3 866 with a geforce 4 ti4200 64bit card. My computer itself has constant graphical lag no matter what settings i use in UT. Making layers constantly use the sprint it does make my framerate skip a bi now and then. Its not incredably bad so dont get me wrong, but its annoying and depending on the game quite frequent. If sprinting didnt use trails i'm sure it'd be fine.
#2) Sprinting totaly ruins the game flow and teamwork aspect
Sprinting encourages heros. It encourages people to take off down the field at full sprint and go for a long bomb pass into the enemies P box. I'v seen it. I do it. It works. How much teamwork is involved in boosting a defender, sprinting downfield, catching some long bomb pass, then scoring? none. It requires 1 pass.
#1) Sprinting is completely rigged for the defenders
This one was the most obvious and had been sitting infront of me the entire time. Theres actually 2 reasons.
First being the Sprint Boost (aka n00b boost) which essentially sends you the enitre length of the pitch in 1 boost. with 2 boosters when you run through the middle and get launched you can literally go outside of the map using this boost. Its very common on US sprint servers and totally ruins gameplay. Now your thinking "why not just take out boosting?" and the simple reason is because boosting works and has for as long as we've been able to use it. It also has its own drawbacks in the since that defenders can knock their own team mates out of the way of passes/shots.
Secondly, and this refers to how you want Deathball to be "realistic". When attack a team 2 on 2 one player will carry the ball up the field and the other will run with them usually somewhere on the opposite side of the field. Now, assuming to doesnt get volley spammed, intercepted or goes astray the ball will eventually make it to the Pbox or just outside of it when the forwards must stop and shot. keyword: stop. In real life in soccer you dont have to charge your kick. its one simple leg motion that takes maybe a second to fully contact with the ball at a good amount of power. In Deathball thats different. In deathball you have to stand there or slowly jump around for 1-1.4 seconds to let go of a good powered shot. Because of the range of the hammer the player can be a good 2-3 "feet" away from you and still whack you. Due to the horribly small scaling of db maps to provide a more fast paced game that means a defender can leave a lone attack sitting at the opposite end of the pbox. wait for a pass to be thrown to this open man, aprint across and whack him in a matter of about 1.2 seconds. either way the defender will get gibbed and defense will likely take over possesion. In real football it takes the shooter a fraction of a second to shoot, and the defender about 2-3 second to run across a pbox even if sprinting. when one value is too long and one value is too short something is wrong. It was never wrong before, but it is now thanks to sprinting.
Now this is my arguement to David M in particular: Sprinting adds nothing to the game. It only sucks the fun out of it. Watching your attackers go upfield only to get stomped by some sprint abusing defender unless they let some akward banana/volley shot fly past the keeper from 30 feet out is not a game. I used to be the master of close range shooting in patches 1.2-1.4b and now my offensive strategy is totally fucked up because you want to totally alter the way deathball is played to suit your own clans personal play style. I'v watched cY replays. You can't deny it. cY is a volley whore team that rely on cherry picking or 2v1's to score and win games, your keeper Taurus catches more than he vollies and slowing down ball movement (passing wise) helps your defenders a great deal more than you would believe. Stop catering to your own god damn team and make the game fun for the rest of us. If i had a 100+ score differential in my league i dont think i'd worry too much about losing a few because you cant score as well or you actually get scored against.
By the way, come play Blood Pit with us sometime, we've all gotten pretty good at that since Deathball is totally pointless to play on pub servers and scrimming and league matches are all anyone ever really plays anymore.
Note: Surge == King of the long post
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