That post focuses on a flaw in how Deathball passes information to the UT2004 local stats handles. The temporary workaround will be to disable replays entirely, but I haven't fully tested how effective this workaround is. This will hopefully minimize the corruption of logs by reducing the window of missing data. Stay tuned.
Haven't taken time to powwow with TeamVortex about this yet. In removing replays completely, I have also seen fast mapchanges return to my server. I think doing without them might be the norm for now on.
While replays is a cool option. its never been really there for much more then a few laughs when a really dumb goal happens. seeing no one sticks aroudn at the end of pugs to watch them they're sorta useless - demo's always have seemed the way to go