Unreal Tournament 2004 CE: Deathball Players
Moderators: Jay2k1, DavidM, The_One
Unreal Tournament 2004 CE: Deathball Players
Unreal Tournament 2004 CE, is coming out late September.
As we all know, Deathball will be included in this version. Having said this, many more players will buy this.
Question/s: David, is there an in/out game manual for new players?
If everything goes accoriding to plan, there will be a lot of new deathball players. In the state that deathball is in atm, i predict we will lose 50-60% of new players. There has to be a planned league ( not so far away in time ), community needs to stop spamming and, this "Ego" < i dont mean ingame ego.. i mean "I > U" stuff.
So more organisation is needed, im willing to help out in anyway i can, but like i said im sure something has to be done. #dbpickup seems to be a major part for all expereinced Deathball players, is there anyway David you can advertise this in game? (future versions) .
Also anouther question:
David: UT2004 CE comes out in late September, we hope to have 2.3 out by then, we 'll try to conform 2.1 and 2.3. So 2.1ers can join 2.3 servers. But I will have to leave maps untouched for this. Code and textures can be conformed, but maps is difficult...
What does this mean? 2.3 = 2.1, whats the point in making it 2.3 then.. Or will there be gameplay changes in which, the 2.3 players will be diffrent to 2.1 players.. which they can both use the same server, and play with each other.. Im quite lots on this point m8.
I concider myself exellent in promotion and advertising.. give me a shot.. what is there to loose?
As we all know, Deathball will be included in this version. Having said this, many more players will buy this.
Question/s: David, is there an in/out game manual for new players?
If everything goes accoriding to plan, there will be a lot of new deathball players. In the state that deathball is in atm, i predict we will lose 50-60% of new players. There has to be a planned league ( not so far away in time ), community needs to stop spamming and, this "Ego" < i dont mean ingame ego.. i mean "I > U" stuff.
So more organisation is needed, im willing to help out in anyway i can, but like i said im sure something has to be done. #dbpickup seems to be a major part for all expereinced Deathball players, is there anyway David you can advertise this in game? (future versions) .
Also anouther question:
David: UT2004 CE comes out in late September, we hope to have 2.3 out by then, we 'll try to conform 2.1 and 2.3. So 2.1ers can join 2.3 servers. But I will have to leave maps untouched for this. Code and textures can be conformed, but maps is difficult...
What does this mean? 2.3 = 2.1, whats the point in making it 2.3 then.. Or will there be gameplay changes in which, the 2.3 players will be diffrent to 2.1 players.. which they can both use the same server, and play with each other.. Im quite lots on this point m8.
I concider myself exellent in promotion and advertising.. give me a shot.. what is there to loose?
Last edited by Ashleh on 07-09-2004 22:49, edited 1 time in total.
It will mean that 2.3 is backwards compatible with 2.1
Textures and code can be updated, meaning even though 2.3 is 'the way it's meant to be played', 2.1 players will have old clientside stuff and older textures, but they can still play DB on 2.3 'out of the box'.
Please correct me if I'm wrong ;p (I don't know how UT code works..hell I hardly know how HTML works )
Textures and code can be updated, meaning even though 2.3 is 'the way it's meant to be played', 2.1 players will have old clientside stuff and older textures, but they can still play DB on 2.3 'out of the box'.
Please correct me if I'm wrong ;p (I don't know how UT code works..hell I hardly know how HTML works )
i think time would be better spent making sure the next version is stable, playable and mostly bugfree.
Make the update procedure as easy as possible and things should be fine.
I have a strong feeling that trying to make 2.3 conform with 2.1 will end up introducing a whole bunch of new bugs and will also be a complete waste of effort (since people will need to eventually update to 2.4 right?)
Theres no need to patronise new players. Most people know that updating is necessary to play online so whats the point in trying to make things backwardly compatible.
Frankly there's more important issues to deal with.
Make the update procedure as easy as possible and things should be fine.
I have a strong feeling that trying to make 2.3 conform with 2.1 will end up introducing a whole bunch of new bugs and will also be a complete waste of effort (since people will need to eventually update to 2.4 right?)
Theres no need to patronise new players. Most people know that updating is necessary to play online so whats the point in trying to make things backwardly compatible.
Frankly there's more important issues to deal with.
ok i wish i didnt mention the 2.1 - 2.3 situation, please reply about the community? This bit of my post:
Unreal Tournament 2004 CE, is coming out late September.
As we all know, Deathball will be included in this version. Having said this, many more players will buy this.
Question/s: David, is there an in/out game manual for new players?
If everything goes accoriding to plan, there will be a lot of new deathball players. In the state that deathball is in atm, i predict we will lose 50-60% of new players. There has to be a planned league ( not so far away in time ), community needs to stop spamming and, this "Ego" < i dont mean ingame ego.. i mean "I > U" stuff.
So more organisation is needed, im willing to help out in anyway i can, but like i said im sure something has to be done. #dbpickup seems to be a major part for all expereinced Deathball players, is there anyway David you can advertise this in game? (future versions) .
Unreal Tournament 2004 CE, is coming out late September.
As we all know, Deathball will be included in this version. Having said this, many more players will buy this.
Question/s: David, is there an in/out game manual for new players?
If everything goes accoriding to plan, there will be a lot of new deathball players. In the state that deathball is in atm, i predict we will lose 50-60% of new players. There has to be a planned league ( not so far away in time ), community needs to stop spamming and, this "Ego" < i dont mean ingame ego.. i mean "I > U" stuff.
So more organisation is needed, im willing to help out in anyway i can, but like i said im sure something has to be done. #dbpickup seems to be a major part for all expereinced Deathball players, is there anyway David you can advertise this in game? (future versions) .
If the community wants this CE launch to be successful, they are going to have to knock the chips off their shoulders.
There needs to be a nice written, definitive manual available online. There also needs to be a good place for them to find tips and strategies (these are around, but they need to be linked from the Deathball site).
As far as the league, they will be somewhat patient with it for a while I'm sure, but eventually you'll need a well thought out league design with enough competition to keep everyone happy.
There needs to be a nice written, definitive manual available online. There also needs to be a good place for them to find tips and strategies (these are around, but they need to be linked from the Deathball site).
As far as the league, they will be somewhat patient with it for a while I'm sure, but eventually you'll need a well thought out league design with enough competition to keep everyone happy.
Last edited by FL- on 08-09-2004 13:21, edited 1 time in total.