2.1f release

Everything about Death Ball.

Moderators: Jay2k1, DavidM, The_One

User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

2.1f release

Post by DavidM »

Deathball 2.1f
(patch from 2.1 to 2.1f)
http://www.deathball.net/files/deathball21fupdate.zip (1,2mb)
(just unzip it into /ut2004/ and delete your /deathball/system/deathball.ini if you are coming from 2.1, if you come from 2.1e keep it.)
>>if you had 2.1e, delete your deathball\textures\crosshairs.utx file<<
dont mention the talking bug!!!

Fixed from 2.1 to 2.1b
-Replay cam change working offline as well now
-Fixed hammer locking up in rare situations (report if it happens and also tell what you did to get it)
-added community-bots (names similar to community members, and they talk similar stuff in game, 150+ bots so far)
-You can now longer spam more than one line of text (not in teamsay either), so no more intentional lagging the server
-Attachments stay on model after dying
-General bot improvements
-Fixed remaining Crowd sound volume problems
-Fixed Spawning in wrong place problem (should also fix the UT2004 model problem, report if it's still there)
-Keeper weapon glowing
-Fixed Listen Server dude being invisible on maps with screen (Cube and Bowl)

2.1b to 2.1c
-Rapid fire spam was 0.5s by accident, its 0.05 now as intended. So teamsay "boost spam" should work again.
-Fixed "." at beginning from username crashing server (.:aov:. players can join with normal name again )
-Removed keeper weapon glowing in First person view
-Post sounds work again online
-Increased self volley power from 1000 to 1300 (last version it accidentally was 1000 instead of 1200; + 1000 to make some people a little happier )

2.1c to 2.1d
-Self volley restriction not active in Volley Only mode
-Added DB-SmallTouchdown (aimed for 3on3)
-Fixed "Can't hurt enemy in rare situations" bug that got introduced in 2.1c
-Maybe fixed hammer bugs (where it seems to keep on hammering for other players and maybe others) report when you got it
-Fixed spam protection fault when game was paused
-Maybe fixed: cannot be killed right after getting ball; report it if you get it or if not
-General Bot improvements + more bot talkage

2.1d to 2.1e
-Drastic performance increase (especially Radeon cards), about 100% performance increase. No big changes for Geforce expected.
-New crosshair (including inner circle for enemy kick radius)
-No more bugged when spawning in ball (except client on listen servers)

Bots:
- Bots more of less know left/right wing and centre position when attacking
- Fixed bad bug in ball prediction. Apparently it was totally messed up for v2.1...
- Bots shoot at center of goal less, more to sides.
- Prevented bots to pass bot next to them and reduced constant pass-spamming
- Reduced volley spamming
- Prevented bots to immediately volley spam team mate's pass


2.1e to 2.1f
>>if you had 2.1e, delete your deathball\textures\crosshairs.utx file<<
-Fixed crosshair issue, well just delete the utx
-Deathball.u lost 1,4mb (down to 2.4mb)
-Improved client side performance by streamlining DB_Player and DB_Pawn code
-Fixed ".name" crash (once again; robert commited his very old unfixed files to cvs x_X)
-Ball killing player should be fixed
-Added dynamic replay speed (starting fast, getting slower), from 18 seconds down to 12
Last edited by DavidM on 07-09-2004 14:53, edited 1 time in total.
Morning*Star
Posts: 346
Joined: 09-03-2003 01:01

Post by Morning*Star »

whens 2.1g out?
User avatar
Onge
Senior Member
Posts: 926
Joined: 17-04-2003 13:18

Post by Onge »

User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM »

2.1g can be released when you found bugs and we fixed them

thanks onge

actually f is the first properly spelled version :D
Ashleh
Posts: 270
Joined: 30-08-2004 19:59
Contact:

Post by Ashleh »

so what exactly has changed? a usefull change :)? have to say i played a 2.1e game and first 10 mins where fine.. then i was dying and graphics went all edgey
User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM »

i thought you were taught to read in england, not only to write
User avatar
Holy_Surfing
Posts: 195
Joined: 19-03-2003 14:51

Post by Holy_Surfing »

sounds good... just needs to be seen if it still warps online like in 2.1e... if not... i say it's fine, don't mess with it unless ya wanna add bounce 2 volley latency, in which case naming it 2.2 would be nice :)
delanjp

Patch 2.1F

Post by delanjp »

Patched to 2,1f now score board not working and names, radar and aiming circle no go, What have you done:blabla:
User avatar
bloodeh
Senior Member
Posts: 225
Joined: 06-11-2003 19:18
Contact:

Post by bloodeh »

i found servers on 2.0; 2.1; 2.1c; 2.1d; 2.1e and 2.1f :lol:
User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM »

ehm, that should be your fault i guess. we just had a match and ONLY had a talking bug
User avatar
Sixty
Posts: 1086
Joined: 13-07-2003 21:42

Post by Sixty »

I heard some other people with the same problem. Maybe it's a serverproblem?
User avatar
mpratt
Member
Posts: 54
Joined: 01-08-2004 04:21

Post by mpratt »

This is SuperB at work. Whats all this about radar? David? Whats that about anyway.

Hows this release look to you?
User avatar
Sixty
Posts: 1086
Joined: 13-07-2003 21:42

Post by Sixty »

Priior tested it and he only had the radar problem on the 123/4 pub server.

Server problem it is.
Ashleh
Posts: 270
Joined: 30-08-2004 19:59
Contact:

Post by Ashleh »

Cant speak, unless its @ replay.

bug: its the one where its like you got the ball and your gona shoot it... but dont have the ball.. Lasts a few seconds. volley delay (im serious about this)... 1 moment of pc lag ( dont know what that about) other then that.. fine
Morning*Star
Posts: 346
Joined: 09-03-2003 01:01

Post by Morning*Star »

some goals dont display the message showing shot speed etc

not showing:
Locked