Deathball 2.1 on a multi-mod server
Posted: 22-08-2004 23:21
Hi all! I've been a little busy as of late and haven't had enough time to give 2.1 a firm shakedown, but I have hit an issue that is close to the heart in the desired way that I run my server.
As many Deathball regulars know, I'm one of the biggest pimps on the web for UT2Vote, which gives server admins the ability to host multiple mods using a feature we call dynamic serverpackages. Utilizing this, your players will never have to download any packages that aren't in use at the time of connection! You can switch from Deathball to JailBreak, to Unwheel, to ChaosUT and back to Deathball again with ease. Only the mod running right then and there has active serverpackage lines. Revolutionary? Hell yes! Try it out today and say goodbye to mapvote forever.. But back to the issue..
Deathball 2.1 known issue for Multi-Mod servers:
This post assumes Deathball was installed and is started in the traditional way (i.e NOT using the -mod switch as documented here: http://forums.gameservers.net/showthrea ... adid=12667 ). An updated post for 2.1 installation will be written soon.
Clients will experience an Incompatable File error for this file: 2K4Menus.utx and will lose connection. There is a second conflicting file called UT2004Thumbnails.utx, but this error will never be seen since the client disconnects upon the first error. This issue is due to the new custom menus enployed in the latest version of Deathball. The changes are client-side and there is a workaround for those admins that wish to host multiple mods.
To prevent the version conflicts, the two affected files must have changes made to their packageflags to identify the files to the server as both "ServerSideOnly" and also "ClientOptional".
I have done this already and you need only replace the two conflicting texture files on your server with the files contained in this zip: http://bud.recongamer.com/deathball/multimod.zip
Files should be copied/uploaded to ../ut2004/textures. Your clients will again be able to connect normally.
As many Deathball regulars know, I'm one of the biggest pimps on the web for UT2Vote, which gives server admins the ability to host multiple mods using a feature we call dynamic serverpackages. Utilizing this, your players will never have to download any packages that aren't in use at the time of connection! You can switch from Deathball to JailBreak, to Unwheel, to ChaosUT and back to Deathball again with ease. Only the mod running right then and there has active serverpackage lines. Revolutionary? Hell yes! Try it out today and say goodbye to mapvote forever.. But back to the issue..
Deathball 2.1 known issue for Multi-Mod servers:
This post assumes Deathball was installed and is started in the traditional way (i.e NOT using the -mod switch as documented here: http://forums.gameservers.net/showthrea ... adid=12667 ). An updated post for 2.1 installation will be written soon.
Clients will experience an Incompatable File error for this file: 2K4Menus.utx and will lose connection. There is a second conflicting file called UT2004Thumbnails.utx, but this error will never be seen since the client disconnects upon the first error. This issue is due to the new custom menus enployed in the latest version of Deathball. The changes are client-side and there is a workaround for those admins that wish to host multiple mods.
To prevent the version conflicts, the two affected files must have changes made to their packageflags to identify the files to the server as both "ServerSideOnly" and also "ClientOptional".
I have done this already and you need only replace the two conflicting texture files on your server with the files contained in this zip: http://bud.recongamer.com/deathball/multimod.zip
Files should be copied/uploaded to ../ut2004/textures. Your clients will again be able to connect normally.