3rd Jump Pass
Moderators: Jay2k1, DavidM, The_One
3rd Jump Pass
I'm a newbie what exactly is this 3rd jump pass that's been removed in the upcoming 2.1 version of deathball? Why is it being removed?
Read the Q&A for my answer on this.
And yes, it's being whored, some people limit themselves to only this!
Altfire is supposed to be a point exact pass without powerup etc. And getting one from behind and volleying it is against the philosophy.
This pass requires to be a skilled pass, if you want it to be volleyed -> use first fire.
80% of all good passes are played with first fire, get out of your 3rd jump idioty and find them and acquire some passing skill!
And yes, it's being whored, some people limit themselves to only this!
Altfire is supposed to be a point exact pass without powerup etc. And getting one from behind and volleying it is against the philosophy.
This pass requires to be a skilled pass, if you want it to be volleyed -> use first fire.
80% of all good passes are played with first fire, get out of your 3rd jump idioty and find them and acquire some passing skill!
Last edited by DavidM on 27-07-2004 17:01, edited 1 time in total.
DavidM wrote: Read the Q&A for my answer on this.
And yes, it's being whored, some people limit themselves to only this!
Altfire is supposed to be a point exact pass without powerup etc. And getting one from behind and volleying it is against the philosophy.
This pass requires to be a skilled pass, if you want it to be volleyed -> use first fire.
80% of all good passes are played with first fire, get out of your 3rd jump idioty and find them and acquire some passing skill!
that's ignorant
Why don't you just remove the anytime jump so people can't use pass from any reasonable distance past double jumping? Seeing as they would have to land and start jumping again it would remove the "hover infront of the net and wait for a pass" move everyone does and you wouldnjt have to remove target passing after 2 jumps (because thats just a stupid fix IMO).