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Q&A

Posted: 19-07-2004 11:39
by DavidM
I want to do a big Q(uestion) & A(nswer)

If you have certain questions related to Deathball (Gameplay, Bot AI, future plans, models etc.) post them here or send me via davidmuennich@gmx.de

This will soon be published on deathball.net

I will delete junk and not serious stuff, so don't bother.

Posted: 19-07-2004 11:42
by xiller8r
What are the single player plans?
Are you going to be changing deflect in any way?

Posted: 19-07-2004 11:45
by Shev.npu
just a request not really a question, can there be anything done to stop the boostrick, im on about r1co, sequa, DP|- and anyother people who use it.

reason being:
1.) kinda lame u dont agree?
2.) sweepers cannot cope with it, we havent a rocket up our arschniks.
3.) keeps havent a clue were there gonna land, aim, shoot, pass etc.
4.) it gets whored 20mins/every pickup/ every public
5.) no skill involved, attracts the noobs so what do they do? put a DP on there tag and practice it D:!!!!

plz <3

Posted: 19-07-2004 11:49
by DavidM
explain what it is like.
the original boost trick aint working, passing with altife to boosted player, and once the boosted player gets a ball he will fall down

Posted: 19-07-2004 11:50
by BL44T
Indeed, I'd really like to know what's going to happen with the 'right mouse click' defending where the ball deflects when you shoot. It's being whored.

Posted: 19-07-2004 11:53
by Progman
  • What does "boost" mean?
  • How to I shoot a curve-ball?
  • What is a "volley"?
  • Why am I glowing? *g*
  • Why can I only jump 2 times after I dodge?
  • Why do I stay at goal, if I spawn as keeper?
  • How can I heal my healpoints?
  • Where are all the weapons?
  • How do I kill other players?
Maybe some aren't serious *g*

Posted: 19-07-2004 12:00
by DavidM
sorry, this is not what I had in mind :)
i mean development based questions

Posted: 19-07-2004 12:16
by BL44T
my q is development based.

Posted: 19-07-2004 12:18
by Progman
Ou i thought u want to create a huge FAQ-section for noobs ;)

Posted: 19-07-2004 12:19
by DavidM
i meant progman

yeah, noob faq can be added, but for this i want other questions

Posted: 19-07-2004 12:37
by Shev.npu
DavidM wrote: explain what it is like.
the original boost trick aint working, passing with altife to boosted player, and once the boosted player gets a ball he will fall down


yeah well basically they shoot up really high boost up catch and land right on the keeps head after releasing to goal, if they dodge... well

Posted: 19-07-2004 12:38
by DavidM
ya, but i mean, you can prevent this by not letting them boost up close to your goal, by boosting there by yourself
i cannot say much about this atm, i dunno much about it
nobody knows all possible moves :)

Posted: 19-07-2004 12:47
by R3L!K
I want to know what your future plans are.

afaik, it will be to add more model customisations and you will probably reduce the deflect size.

But what else?

What other tweaks will you be working on inside DB? or are you going to concentrate on other gametypes now (eg Tennis and DBW)

Posted: 19-07-2004 12:49
by Sixty
Progman wrote:
  • What does "boost" mean?
  • How to I shoot a curve-ball?
  • What is a "volley"?
  • Why am I glowing? *g*
  • Why can I only jump 2 times after I dodge?
  • Why do I stay at goal, if I spawn as keeper?
  • How can I heal my healpoints?
  • Where are all the weapons?
  • How do I kill other players?
Maybe some aren't serious *g*
  • Boosting means 2 players 'volleying' eachother over the pitch. You do this by standing behind another player, and clicking LMB. This way the person in front of you will get a speedboost and can get back to defnece, or whereever really quick.
  • While charging a shot with lmb, hit your 'next weapon' or previous weapon' button. (many players find it usefull to bind them to the mouswheel)
  • Stand in front of the ball, just out of catching range, look up a bit and press lmb. You have just vollied. This is one of the hardest things t omaster, practice it.
  • Because the penguin in Honkong aren't very hungry for water.
  • I thought you could only jump 1 time after a dodge o_O
  • Because in public servers most of the time noone wants to keep, but the position needs to be filled. That's why if you spawn as keep, which is random, you should stay there, or else your team has an open goal. If your team scores, move out of the penalty zone in the celebration time, then you have less chance to become keeper the next round.
  • You can't, you slowly regenerate by yourself.
  • You only need 1 weapon.
  • When an enemy player has the ball, you have to hit him twice with your hammer (lmb) to kill him. However, when an enemy player comes into your penalty zone, you can kill him with a single click.
Sorry for going off-topic :rolleyes:

ps. What will be the most important changes in 2.1?

Posted: 19-07-2004 12:55
by Progman
wasn't there a implemention of backside numbers?


And it is possible to solve the "the ball don't go throught u, its only the ping its look like" problem? or can it only be solved if i have a T3 connection to the server? o_O