ok froste, could find your email anywhere, then i'll write it here
[about new version he gave me]
it feels pretty good, and the houses lost their "uberdimesional shelf" look
just some things
-detail settings
make sure all meshes that can be removed are gone in lowest detail setting; several gone in medium; all there in normal. i think you got some detail settings, but most important is, that everything is gone in lowest detail
-the wall textures of the arena are overstretched i guess. should be scaled in a ratio of 1x1, same for the trim
just looks stretched to me
-add some puddles (with environment map)
-dunno if the atmosphere you are trying to create is coming across properly, its missing some "movement".
the environment is static
at least add some lightnings from time to time
and any other things that make it a bit more dynamic. like houses burning...or moving spotlights
-i'd make the fog darker to give it a bit more desolated mood
then make sure the meshes are all yours and we are ready to go