new beta bug
Posted: 24-05-2004 16:28
yea umm it opens fine and every thing but the second i click on anything i get this
UT2004 Build UT2004_Patch_[2004-05-10_17.18]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 934 MHz with 383MB RAM
Video: ALL-IN-WONDER RADEON 8500DV (6414)
General protection fault!
History: CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UExporter::FindExporter <- UExporter::ExportToOutputDevice <- UObject::ExportProperties <- (c_Tabs) <- UClass::Serialize <- (Class GUI2K4.UT2k4MainPage) <- LoadObject <- (Class GUI2K4.UT2k4MainPage 187035==187035/2346408 186814 221) <- ULinkerLoad::Preload <- ULinkerLoad::Preload <- ULinkerLoad::Preload <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class Deathball.DB_SettingsPage NULL) <- UObject::ProcessEvent <- (DB_MainMenu Package.DB_MainMenu, Function Deathball.DB_MainMenu.ButtonClick) <- UObject::ProcessDelegate <- UGUIComponent::MouseReleased <- (GUIButton Package.GUIButton) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
yea i dont know much about anything soo yea looks like no db for me
UT2004 Build UT2004_Patch_[2004-05-10_17.18]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 934 MHz with 383MB RAM
Video: ALL-IN-WONDER RADEON 8500DV (6414)
General protection fault!
History: CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UExporter::FindExporter <- UExporter::ExportToOutputDevice <- UObject::ExportProperties <- (c_Tabs) <- UClass::Serialize <- (Class GUI2K4.UT2k4MainPage) <- LoadObject <- (Class GUI2K4.UT2k4MainPage 187035==187035/2346408 186814 221) <- ULinkerLoad::Preload <- ULinkerLoad::Preload <- ULinkerLoad::Preload <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class Deathball.DB_SettingsPage NULL) <- UObject::ProcessEvent <- (DB_MainMenu Package.DB_MainMenu, Function Deathball.DB_MainMenu.ButtonClick) <- UObject::ProcessDelegate <- UGUIComponent::MouseReleased <- (GUIButton Package.GUIButton) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
yea i dont know much about anything soo yea looks like no db for me