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Using DB camera support in BR maps

Posted: 01-05-2004 23:44
by LeBen
While looking around for fancy cameras, I found the DB community site and tried to adapt the DB cameras ton my BR map.

Is is compatible ?

Trying to apply the camera tutorial atm.

EDIT : Well, the log keeps spitting lines like

"
Warning: DB_CameraController Autoplay.DB_CameraController (Function Deathball.DB_CameraController.GetViewTarget:00C2) Accessed None
Warning: DB_CameraController Autoplay.DB_CameraController (Function Deathball.DB_CameraController.GetViewTarget:0144) Accessed None
Warning: DB_CameraController Autoplay.DB_CameraController (Function Deathball.DB_CameraController.UpdateRot:003C) Accessed None
Warning: DB_CameraController Autoplay.DB_CameraController (Function Deathball.DB_CameraController.UpdateRot:0057) Accessed None
Warning: DB_CameraController Autoplay.DB_CameraController (Function Deathball.DB_CameraController.UpdateRot:005F) Accessed None
Warning: DB_CameraController Autoplay.DB_CameraController (Function Deathball.DB_CameraController.UpdateRot:01B3) Accessed None
Warning: DB_CameraController Autoplay.DB_CameraController (Function Deathball.DB_CameraController.Tick:038E) Accessed None
"

I guess it might not be supported ...

Posted: 02-05-2004 15:36
by Sixty
*waits for some l33t coder to reply*

Posted: 02-05-2004 15:43
by BurntLeaf
...how helpful, if you dont have anything at all to contribute, why the fuck post? its normal in the OT forum but here ...

Posted: 02-05-2004 15:46
by Messy
I think for the cameras to be added, you first need the code that's in the deathball.u =/

So you'd need to either find and copy that script (plagiarism) and include it in a .u with your map..or write your own and do the same ;p

Posted: 02-05-2004 16:13
by Sixty
I posted because i found it almost at the bottom of the list without any reply, i felt bad for the guy getting no help so i bumped it up.

Posted: 02-05-2004 16:36
by BurntLeaf
Er, if you class top 6 as bottom then yes.

Posted: 02-05-2004 17:12
by fro
you wont be able to add the cameras, since the actors required are specific to the db gametype.

although db is similiar to br, it uses a different codebase, thus producing said errors

Posted: 02-05-2004 20:47
by LeBen
Hum well, that's what I expected, sadly.

That's too bad because not the moving cameras that aim at the ball are neat, but the best part was the online capability of these ...

Maybe I'll try to bug the DB coder directly and ask him if he can extract the relevant classes for me to use the DB cams in a BR map ...

Thanks for you time anyway, and big up to the DB coders and mappers. Quite an impressive work !

Posted: 03-05-2004 01:45
by UsAaR33
Feel free to extract the camera classes; just use unrealed. Just do export all and look at db_cam*

However, you will need to modify some code to make them function in bombing run.

Furthermore, you won't have the altfire -> view cameras options. They'll just be normal viewtargets at best.

Have fun. Just credit the cameras to UsAaR33 and the Deathball team.

Posted: 03-05-2004 14:16
by Maegrim
and to me :)