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error loading in 2k4

Posted: 20-04-2004 01:14
by squeeksmods
i got deathball at http://www.modnmod.com/mods/Death_Ball/
and now when i start up 2k4 and try to run deathball i get

UT2004 Build UT2004_Build_[2004-03-03_02.42]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2797 MHz with 383MB RAM
Video: MOBILITY RADEON 7500 (6230)

General protection fault!

History: UObject::ProcessEvent <- (Tennis_BombFlag DB-IceDemon.Tennis_BombFlag, Function Tennis.Tennis_BombFlag.home.BeginState) <- UObject::GotoState <- UObject::ProcessEvent <- (Tennis_BombFlag DB-IceDemon.Tennis_BombFlag, Function Engine.Actor.SetInitialState) <- ULevel::SpawnActor <- (Tennis_BombFlag) <- UObject::ProcessEvent <- (xBombSpawn DB-IceDemon.xBombSpawn0, Function XGame.xBombSpawn.BeginPlay) <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- Level Ice Demon <- UpdateWorld <- MainLoop

what shoudl i do i am new to deathball and it looks really awsome and i wanna play::Pfffff:: :noob:

Posted: 20-04-2004 01:26
by 337
same here man... its a level change error in my case, which most lickely the same error

UT2004 Build UT2004_Build_[2004-03-03_02.42]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 1999 MHz with 511MB RAM
Video: RADEON 9700 PRO (6436)

General protection fault!

History: UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- DispatchDestroy <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- DispatchDestroys <- UObject::PurgeGarbage <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadMap <- AttemptLoadPending <- TickPending <- UGameEngine::Tick <- Level Cube V3.2 <- UpdateWorld <- MainLoop

not sure if they have fixed this yet.... =\

Posted: 20-04-2004 01:26
by [1234]Jr
Get it from the Beta Download page http://www.deathball.net/beta.htm and install it over your V2.0 Full Beta

Remove Deathball.ini and DeathballUser.ini before playing the first time!
Do that, see if it helps. If not, blame DavidM ;)

Usually errors come from the (paraphrasing Mr M) the pedantic way Epic use custom mods. (ie bad installation)

Posted: 20-04-2004 01:31
by squeeksmods
where can i get 2.0 cuz i think i actually have 1.9b

Posted: 20-04-2004 05:02
by Imaginos
Very top of the Downloads page at http://www.deathball.net is where you'll find the FULL Deathball 2.0 beta. You will also need the patch#2 to update that full beta.

Posted: 20-04-2004 11:20
by Maegrim
yea, that mod site just has 1.9

Posted: 20-04-2004 12:04
by [1234]Jr
FALSE ADVERTISING

Sue them, sue them all :|

Posted: 21-05-2004 08:22
by alfadur
337 wrote: same here man... its a level change error in my case, which most lickely the same error

UT2004 Build UT2004_Build_[2004-03-03_02.42]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 1999 MHz with 511MB RAM
Video: RADEON 9700 PRO (6436)

General protection fault!

History: UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- DispatchDestroy <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- DispatchDestroys <- UObject::PurgeGarbage <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadMap <- AttemptLoadPending <- TickPending <- UGameEngine::Tick <- Level Cube V3.2 <- UpdateWorld <- MainLoop

not sure if they have fixed this yet.... =\


I have the same error posting in the subject "error when loading a map" if you have a solution please help us ... thanks

Posted: 21-05-2004 10:55
by Rens2Sea
wtf, Dodgeball has that crash too :O
Has something todo with the weapon and clearing of cache (obj garbage) at map change...

Posted: 21-05-2004 12:29
by alfadur
yes of course but how clear the cache ?? that is the big question :D