Wall Decals?
Moderators: Jay2k1, DavidM, The_One
-
- Member
- Posts: 79
- Joined: 09-03-2003 22:22
Wall Decals?
So I was playing last night, and I got to thinking. It would be pretty cool if the ball left marks on the wall and floor. Not all the time, but maybe when it hits above a certain speed it would leave a mark. Maybe a scorch mark, or a cracked texture, paint smear etc. It shouldn't be hard on frame rates considering all the decals you get in a regular deathmatch. Whaddaya think?
-
- Member
- Posts: 79
- Joined: 09-03-2003 22:22
-
- Member
- Posts: 79
- Joined: 09-03-2003 22:22
DB-Lowcube3 = win
Decals? Sure..but only for cube then..and reimplement lowcube or something
Also err..isn't it just a small piece of metal with some kind of...lasery..beamesey..thingies around it? They metal hardly ever gets hit =\
Maybe a scorch but..how come players can just catch it then? While a wall get's damaged ;p
Decals? Sure..but only for cube then..and reimplement lowcube or something

Also err..isn't it just a small piece of metal with some kind of...lasery..beamesey..thingies around it? They metal hardly ever gets hit =\
Maybe a scorch but..how come players can just catch it then? While a wall get's damaged ;p
-
- Member
- Posts: 79
- Joined: 09-03-2003 22:22
Beats me how they catch it, I just think it'll look cool. I try not to think too much. =P As for FPS issues, it shouldn't be that big a deal should it? I get nice framerates in Deathmatches with decals everywhere, DB shouldn't be any different. And you can disable decals in the options anyway can't you? So you don't see em locally.