TEZC-Rage wrote:
Well progress is coming along very slowly. I'm trying to get the rockets and the emmitters attached to them disapear when they reach thier destination. but no matter what i use, zone portals or anti portals. if the emitter passes through them, it dies. so it only works for one goal. So i'm thinking of other ways to hide them atm.
Well, lemme give you a boost =)
Don't think too difficult, if i got you right, Rockets should disappear after they reached highest point (after two sec.) and should reappear when they are @ the start position (16 sec.)
My idea to solve it quite easily:
----- I like to Move it Move it ... with the "Disappear Mover"-----
here is a possible solution for blue rockets (red ones works the same way, only the direction of the "disappear mover" must be mirrored):
1. Build a trigger @ the highest point of the blue rockets (should be @ Keypoint 1)
2. Trigger properties
i) Event -> Event "DisappearBlue"
ii) Trigger -> Class Proximity Type " Class'Engine.Mover' " and TriggerType -> "TT_ClassProximity"
3. Build a 1x1x1 cube and convert it to a mover. This one should be placed on the same X position, where keypoint 1 of Rocket is, but outside the gamefield (so that it is not seen by players).
4. Mover Properties (DisappearBlue):
i) Event -> Tag "DisappearBlue"
ii) Mover -> MoveTime "0.000000000" and Stayopentime "16.0000" (or something more than 16)
5. Keypoint 0 of DisappearBlue is same x coordinates which Keypoint 1 of Rocket is, and Keypoint 1 of DisappearBlue should be somewhere far away outside the gamefield.
6. Now give your rockets the following settings and it should be done:
Movement -> AttachTag: "DisappearBlue"
Mover -> bSlave "True"
what will happen:
Rocket activates a trigger which causes the mover "DisappearBlue" to move quickly to a location far away the gamefield. Because you attached your rockets to "DisappearBlue", they will be relocated to this position (in relation to their start position). After 16 seconds (i think your rockets movement uses 15 seconds or so) "DisappearBlue" moves back. Rockets should be positioned on their start position ...
One note:
this only works when the disappermover stays more time open as the whole moving sequence of your rockets does....
I hope i could help, not very good in english language, but if u have questions about my solution, ask me, i try to answer =)
:p Want to see this map growing so keep working