DavidM wrote:
i was talking about free kicks, not penalty (1on1)
Penalties will be added (ice hockey style and normal football ones)
w00h! Pressure + Messy = bad
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great idea though.
And as for the keeper/ballspawn thing.
Yeh I've been saying that for a long time:
- Choosing class would be good and would not only allow spawns to work correctly (keeper positions, positions good for boosting, ballspawn after opposing team scores..) but would also allow for other things, like keeper physics (and who gets it and when) would be less dodgy (now you can easily fuck up with a sweep getting keeper physics all of a sudden O_o..this would get even shittier if people would actually apply that whole new full rotation idea), and maybe all classes can have a different model, or a set of physical elements added to the model
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Like small/thin/fast-looking attackers, padded keepers, really big defenders.
Of course actual physics (speed, volleys, etc.) would be just the same for everyone =\
Only good for fixing some problems with physics and spawns, and optionally adding a new flavour to model choices etc.
- Also, what about a bool for league games? bLeagueGame would take auto-screenshots of f1 and f3 at the end, would have some kind of rules over pausing (who what when and how often), and either serverside demorec automatically, or just the end-replay (or both if possible, and saving them seperately)
edit:
- Hot potatoe mode
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ballcarrier can not move, and needs to shoot it away after 3 seconds or it will explode and dropflag. (that's not really hot potatoe, but you get the idea)
- As for freekicks, make it a special mode, like the training mode thing Cat suggested
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(really good idea
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mini-games..although I guess real game-physics would be required, not tweaked ones)