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Posted: 28-03-2003 14:05
by Alars
thanks and it does happen in the red pbox as well in B2B...
Posted: 28-03-2003 14:13
by The Hermit
Fixed DB-JE-Back2Back.
It wasn't what I said before. The Penalty box stopped where the keeper box started rather than the keeper box being inside the Penalty box.
http://maps.4cows.net/4cows/deathballma ... .php?id=13
And added the blocking volumes in the goals for DB-JE-TheBook.
http://maps.4cows.net/4cows/deathballma ... .php?id=33
Posted: 28-03-2003 21:39
by The Hermit
Added some flags over the goals to make it easier to see which side your facing.

Finally got the goal posts to appear in the vicinity radar!
http://maps.4cows.net/4cows/deathballma ... .php?id=33
Posted: 29-03-2003 00:44
by Alars
the goalpost actors havent been done in B2B either, im gonna keep you busy, lol
Posted: 29-03-2003 07:23
by The Hermit
Alars_Crabri wrote:
the goalpost actors havent been done in B2B either, im gonna keep you busy, lol
:p
Posted: 31-03-2003 20:44
by The Hermit
Have added spectacles over the goals as mentioned in Alars' original idea.
http://maps.4cows.net/4cows/deathballma ... .php?id=33
Posted: 31-03-2003 20:50
by The Hermit
Here's a screenie:
Posted: 31-03-2003 22:29
by Alars
w00t!!!
Posted: 31-03-2003 23:15
by beefsack
i like how the ball is gonna fly up when it hits the lenses. thats cool. i hope thats a static mesh.
Posted: 01-04-2003 05:44
by Alars
yeah but beefy, its almost perfect for volleys if you aim it low....
its wasnt exactly what i had in mind for the reading glasses, but meh good job.
Posted: 01-04-2003 20:05
by The Hermit
beefsack wrote:
i like how the ball is gonna fly up when it hits the lenses. thats cool. i hope thats a static mesh.
Nope. I haven't converted them yet. The whole level is BSP, apart from the nets & flags.
Have some more stuff I'll be adding on the table and I'll be changing the button to a coin.
Not sure what to do for the goal events.
Posted: 01-04-2003 21:26
by Surge
The Hermit wrote:
Not sure what to do for the goal events.
exploding glasses anyone?

Posted: 02-04-2003 05:40
by Alars
hmm how about having the lamp go on and off and the switch being turned into a jump pad for that small period of time between goals? Is that even possible?
Posted: 02-04-2003 06:30
by The Hermit
Surge wrote:
exploding glasses anyone?
Erm. Not sure how I'd do that, but it's an idea...
Posted: 02-04-2003 06:32
by The Hermit
Alars_Crabri wrote:
hmm how about having the lamp go on and off and the switch being turned into a jump pad for that small period of time between goals? Is that even possible?
I thought of having the lamp light colour change to the colour of the scoring team, but haven't been able to make that work.
It's tempting to make the switch into a jump pad but I don't think that would be very realistic.