Posted: 11-10-2003 21:37
Looks mad. :p
[/b]Twigstir wrote: The map looks good.
You probably already know most of this but I'll mention it anyway.
The red/blue half volumes should be bigger. They don't go all the way to the side walls or are high enough. Penalty volumes should be higher also.
You can see the seems in the sky box. Also, I think your not suppose to have the sunlight actor in the skybox. I think for performance reasons. I've read info on this somewhere but I don't remember details.
The post hit, goal, cracked screen bubble movers: Move the active key-frame back to one unit away from the wall. They move out too far into the field. I'd take these off highest detail and set them to normal. The FPS hit is not big and only for a short time while the effect is displayed.
The "goal" graphic could us a little work. It's nice, just clean up the testure a bit.
The cracked screen bubble I would suggest moving off to the side of the screen. I think it would look better than in front of the screen hiding that effect.
The goals. In my opinion, being able to see the net between the post and the wall is weird. I would move the goal back so the back of the posts are 3 units deep into the wall. Vertex edit the goal subtract and make it 2 units shorter from the wall (you now won't have a hole for the goal. Use another subtract for the 2 units but make this one smaller on the sides and top so that it's not outside of the posts. I think it would look better if the posts touch the wall.
Your emitters are for goal effects so they don't need to be a high detail setting. Play has stopped, so the FPS hit is not a problem.
You only have one DB-Specialevent by one goal and two DB-specialevents by the other.