Though I'm just a small individual amidst the heavy flaming going on etc.; my 2p on the changes to 2.4:
Sounds gooood.
After playing, I can still only say that
Indeed, it doesn't feel well atm.
Agreed, I'm afraid of change too.
But when people get used to bigger goals, faster shots and hopefully bigger maps, imo the following things will happen:
- Defence stays back less and forces the attackers to shoot from further away;
- Keepers can save more shots after getting used to it;
- Positioning and organisation will be even more important (or maybe just as important, but we'll all have to learn to communicate all over again).
Of course I had a lot of problems adjusting, but I can't really say I've had a good taste of 2.4.
Atm, a lot of tweaking is left to be done, people are playing the wrong maps (DB-Avenir..x_X), people are still depending too much on box defending, keeper-attacker-1on1s and boosting, and deflects are plain buggy sometimes.
All in all, I'm curious as to what 2.4 will bring us when people adjust their tactics etc. (it's also a general 'feeling'-thing: atm I think a shot is fully charged, when it's hardly half-way through ) but I'm sure it will be a good game.
Just stay with it guys, please
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try to adjust! I'm sure for a lot of us (nostalgia and fear aside) 2.4 will make Deathball more like the game we all expected DB to be in the first place.
ps: I like the way the Ozzy community is coming forward with their opinions too for once! yay
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<3
edit:
InSaNe` wrote:
In other words, if your defense got beat (offense got open) then the keeper has no chance.
That's the whole point
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Defence has to adjust majorly to the new gameplay.
The whole point is for keepers not to be so powerful in 1on1s, perhaps even chanceless
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