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Posted: 01-03-2004 13:43
by f1end
I have a bug...on the newest version (28th march)...playing offline with bots...

I have "We have no defence" bound to a key (for public servers ;P)...pressed it...bots got confused and the game crashed...haven't got the details here, but i can post them up later.

<LATER>

UT2003 Build UT2003_Build_[2003-04-07_17.42]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1602 MHz with 511MB RAM
Video: MSI MS-StarForce GeForce4 Ti 4200 with 8X (NVIDIA GeForce4 Ti 4200 with AGP8X) (3100)

DB_TeamAI DB-Cube.DB_TeamAI (Function UnrealGame.TeamAI.PutBotOnSquadLedBy:0046) Runaway loop detected (over 1000000 iterations)

History: FFrame::Serialize <- UObject::execClassContext <- (DB_Player DB-Cube.DB_Player @ Function Engine.PlayerController.Speech : 003C) <- UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_KeyEvent) <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- WM_KEYDOWN <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- MessagePump <- MainLoop

Posted: 01-03-2004 18:13
by Onge
Here's a good one...In a pickup I just played in all my LMB passes shot out 180° from where I aimed...So my primary fire passes upfield ended up going back towards my keeper...As a sweeper this wasn't a big deal, but if I had tried to attack all my shots would have gone behind me and would have been be very annoying! Shooting with your back to goal - now that's a skill!

Other bug: skip replay count only works offline.

Posted: 01-03-2004 18:22
by makush
Do you happen to use taunt anims while shooting?-)

Posted: 01-03-2004 18:37
by Onge
makush wrote: Do you happen to use taunt anims while shooting?-)


Absolutely not. Other players suggested that was the cause of the wayward shooting...The only taunts I have are the default keys: J, K, L etc. As a sweeper there is no need for me to have taunts while shooting. :)

Posted: 01-03-2004 18:44
by makush
What model you use?

Posted: 01-03-2004 19:22
by Onge
Archlite.

Posted: 02-03-2004 08:18
by RaGe|DB
Onge wrote: Here's a good one...In a pickup I just played in all my LMB passes shot out 180° from where I aimed...So my primary fire passes upfield ended up going back towards my keeper...As a sweeper this wasn't a big deal, but if I had tried to attack all my shots would have gone behind me and would have been be very annoying! Shooting with your back to goal - now that's a skill!

Other bug: skip replay count only works offline.


same here
im also using a fat model
i did not taunt, i was keeper at that time

Posted: 02-03-2004 10:45
by DavidM
ya makush make sure it only uses this "ball flies in weapon direction" when someone is using actual taunts. not the other animations, ignore em

Posted: 02-03-2004 15:37
by DaJero
That's my fault :) not makush's. I will look into it.

Posted: 02-03-2004 18:48
by HighPriest
:hmmmz:
could anyone help me with my general protection faults
::Pfffff::

Posted: 05-03-2004 20:58
by CorDawg
-When you constantly volley or use bounce, the ball will eventually reset from noone touching it, but uve been volloeying it the whole time.
-only hear jump sound for first jump, rest are mute, sometimes cant even tel that you jumped again
-Showspectators isnt working

Posted: 05-03-2004 21:57
by makush
CorDawg wrote: -When you constantly volley or use bounce, the ball will eventually reset from noone touching it, but uve been volloeying it the whole time.
-only hear jump sound for first jump, rest are mute, sometimes cant even tel that you jumped again
-Showspectators isnt working


First and second are already fixed (for next beta).

Posted: 05-03-2004 22:42
by The_One
Is it just me or do bots now have insanely fast reaction times? With volleys anyway.

Posted: 06-03-2004 03:17
by Morning*Star
shot times are messed up in new beta
(like 5.5 seconds when it clearly wasnt)

Posted: 06-03-2004 14:23
by METAFrank
ok, happy new buggin

- not sure if its a bug, but when someone else than u volleys u hear the linkgun sound (at least i think its the lg)

- gotta switch off ball smoke trail and on again for each game to make it work... well it doesnt work really, the trail is between 5 and 20 metres away from the ball

- jump sound still doesnt work really, u hear the 1st jump sound and the other 3 sound the same (kinda annoyin, dunno why)