Posted: 01-03-2004 13:43
I have a bug...on the newest version (28th march)...playing offline with bots...
I have "We have no defence" bound to a key (for public servers ;P)...pressed it...bots got confused and the game crashed...haven't got the details here, but i can post them up later.
<LATER>
UT2003 Build UT2003_Build_[2003-04-07_17.42]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1602 MHz with 511MB RAM
Video: MSI MS-StarForce GeForce4 Ti 4200 with 8X (NVIDIA GeForce4 Ti 4200 with AGP8X) (3100)
DB_TeamAI DB-Cube.DB_TeamAI (Function UnrealGame.TeamAI.PutBotOnSquadLedBy:0046) Runaway loop detected (over 1000000 iterations)
History: FFrame::Serialize <- UObject::execClassContext <- (DB_Player DB-Cube.DB_Player @ Function Engine.PlayerController.Speech : 003C) <- UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_KeyEvent) <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- WM_KEYDOWN <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
I have "We have no defence" bound to a key (for public servers ;P)...pressed it...bots got confused and the game crashed...haven't got the details here, but i can post them up later.
<LATER>
UT2003 Build UT2003_Build_[2003-04-07_17.42]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1602 MHz with 511MB RAM
Video: MSI MS-StarForce GeForce4 Ti 4200 with 8X (NVIDIA GeForce4 Ti 4200 with AGP8X) (3100)
DB_TeamAI DB-Cube.DB_TeamAI (Function UnrealGame.TeamAI.PutBotOnSquadLedBy:0046) Runaway loop detected (over 1000000 iterations)
History: FFrame::Serialize <- UObject::execClassContext <- (DB_Player DB-Cube.DB_Player @ Function Engine.PlayerController.Speech : 003C) <- UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_KeyEvent) <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- WM_KEYDOWN <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- MessagePump <- MainLoop