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Posted: 18-11-2003 16:26
by Maegrim
DiStUrbeD wrote:
no mp2 uses the havoc engine
which is far > karma
Originally posted by Maegrim before pissturbed did
max payne 2 uses the havoc engine
k?k.
Posted: 18-11-2003 16:27
by Messy
Exactly.
Maybe the coders can do the ball coding more efficiently now and and and that might improve deathball a lot and and im probably wrong and they will fuck it up especially without a team but..
...meh, i like the idea as it is now
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Could be a very positive change
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Posted: 18-11-2003 19:43
by NitrousOxide
Does this mean DB might now get a ball that isn't the size of a giant beachball to play with, making interceptions and volleying a real skill?
... Thought not!
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Posted: 18-11-2003 23:43
by absuga
omg omg a new ball
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n1 idea!!!!11
try making it like a soccer 1 but bigger
:p :p
Posted: 19-11-2003 00:11
by |Taken|
i've always been curious as to wether it's the ball including it's weird force field thing that hit's the x-bar or it's the whole thing. Well my bro noob asked me that (i'd never thought of it before myself) and it is kinda interesting... or not.
Personally i don't understand the point of a real ball. I'm all for making db better, but i don't see this making much of a difference... I'm sure you'll correct me 'cause most likely i'll be wrong.
Posted: 19-11-2003 00:33
by theberkin8or
i am trying to think about what making the "ball" a true ball would do to db. I don't see it being a big change but i could be wrong. Unless you include the dirrection of spin into the equation which could change a couple things like the bounce of curve.
Also I am not familar with physics @ all but the spin of the ball effects the way it bounces right? Are you going to try and put that in (would be a very bad idea to do so useless you can make a way to see the dirrection the ball is spining very obviously)
minus the addition of effects of ball spin, what are the other effect? A i can see it just how the ball stops on the ground and the possiblity to volley the ball on the ground instead of being forced to get it above the ground... which doesn't seen like it would change all that much. ppl would just have to get used to it
Posted: 19-11-2003 08:44
by Mr_Dark
i have an idea (maby it isn't possible or/and stupid
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)
why don't you try to change the skin of the bomb
Posted: 19-11-2003 11:05
by f1end
bomb??
O_o
Posted: 19-11-2003 12:48
by Diab
the ball is a bomb, ala bombing run
Posted: 19-11-2003 23:53
by NitrousOxide
Mr_Dark wrote:
i have an idea (maby it isn't possible or/and stupid
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)
why don't you try to change the skin of the bomb
You can already change which static mesh represents the ball with the morphball mutator, plus some clans made custom skins for the default ball many months ago...
Posted: 20-11-2003 02:37
by jo3fillingspace
sounds like a good idea to me!
Posted: 20-11-2003 20:47
by Messy
NitrousOxide wrote:
You can already change which static mesh represents the ball with the morphball mutator, plus some clans made custom skins for the default ball many months ago...
Irrelevant
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It's about the mod here and not about mutators every1 already knows of O_o
Anyway, if there's gonna be a round ball,
It's gonna be important whether it's gonna spin or not (and whether it actually has effect).
If it is, skinning is gonna be important, since u'd have to c what way the ball is spinning (like little yellow dots in 1 line over the middle of a blue ball, so u can clearly c it).
kk no1 cares.
Posted: 20-11-2003 21:13
by priior
will making the ball round tax the cpu of the server?
if not.. then why isnt the ball round inthe first place! (thats what a ball is right? round;)
so yah .. yay for round ball!
Posted: 21-11-2003 07:08
by theberkin8or
i imagion that since the ball will use more karma physics that it will be more cpu intensive... but i could be wrong :-p
Posted: 22-11-2003 18:26
by Armagon
It would most likely take more CPU power, but not enough to really be noticable.