Bad news:
Fixing one problem rises a new one.
The UT-Engine limits the idea of the Rotatorcube and causes me to stop my work.
Reason:
Problem with the HUD and the warpzones...
To All mappers who could help: here's a short structure of the map (editor shots included). All other ppl can go on @
Solutions (sorry for my bad english)
Every gaming area is a planar section (there are 3 of them, the blue and the red side and the middle boarder).
"Top-sideview of map"
"3Dview"
Because there's no possibility of setting gravity spots, warpzones (W) are used. W1 is the "roof" of red and blue section (linked), W2 is the border of red section, linked with a half of the middle section, W3 is border of blue section linked with other half of middle section.
"Warpzone scheme"
The (speech) bubbles shown up the players's heads and the triangle up the ball are NOT "warped". That means, that these icons are shown @ the position of the map the section is located, but not in the zone which is visible inside the cube.
Means: The icons show the attached targets behind the walls and not inside the cube:
"Ballpeak/playername bug"
Solutions could be:
1. Rearranging every zone so that you can hardly see the icons -> radar and cam won't work (bad idea)
2. client sided deactivation of the icons -> noone would do cause they are useful and also necessary and only for one single level activating and deactivating this icons would annoy anyone
3. Acceptance of this problem -> irritation of the player's ingame
4. stop the project cause of too many bugs
ATM i'm of the opinion that the last one is the best solution. Even if gameplay seems to work, there are too many bugs, most of them i got reduced, but this icon thing i can't.
Which solution would be the best ????
Help me please. I wanted to release a beta today, but cause of this fact, i can't.